commit | 561de9b55b1b2d064754a9c6b7349d350f039c86 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Aug 24 00:48:07 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 24 00:48:07 2023 +0000 |
tree | 49e5959256b49cb22beab53a2af58edbb91b9d30 | |
parent | 0d45e89b82f2f9a399bc2d47f30f100fef6d488a [diff] |
D3D11: Support read-only storage texture access Bug: dawn:1972 Test: dawn_end2end_tests Change-Id: I7cd590d6aa6e08f0e91d4856ebdb8db2630640a7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/148182 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.