commit | 562255a94346d1121c433abfa2abe39aee135804 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Fri May 08 19:31:00 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri May 08 19:31:00 2020 +0000 |
tree | 0801bfcf8fb45eed1313d9d743e18561446e23a3 | |
parent | 818c6b7082186c4b98872f7d8dc1a586fd7a2ee1 [diff] |
Load Swiftshader Vulkan separately from the system Vulkan This enables both Swiftshader Vulkan and the system Vulkan drivers to be discovered and used simultaneously. Bug: dawn:396, dawn:283 Change-Id: I580ca26c12296fe13c0331c4faf6e7a4520664e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21041 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.