blob: 41b9fdfa1c2424b71469d249cbd2f97ae317b87b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<float, access::write> tex;
};
fragment void fragment_main(texture2d<float, access::write> tex [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.tex=tex};
float4 const value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tint_module_vars.tex.write(value, uint2(int2(9, 8)));
}