commit | 56b12422da681856cf978b45f69127c392cabeb8 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Mon Dec 09 23:59:28 2019 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Dec 09 23:59:28 2019 +0000 |
tree | fe213d94c0a8c9259045a106c044e57edbf2a11c | |
parent | ef8dee90a7e6e5531ad95c758f33bc7c5fe9691f [diff] |
Implement readonly storage buffer on OpenGL backend Note that storage buffer and readonly storage buffer may not be supported in vertex shader on OpenGL backend. In OpenGL Spec 4.6, the minimum value of MAX_VERTEX_SHADER_STORAGE_BLOCKS is 0. BUG=dawn:180, dawn:284 Change-Id: Ib637a61e4eee0a0996c0da33f492e075fd94e1e7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14380 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.