commit | 919d48fda487b42828fbe23eadf59ea5bb806ae2 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri May 19 21:41:33 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 19 21:41:33 2023 +0000 |
tree | 0fb9a42a45882dc0509c26fe0ca581a3e0d1530a | |
parent | ba073b7e09f66960e449505a5dc093fedb90b367 [diff] |
d3d11: Add GetD3D11Device() for querying ID3D11Device from WGPUDevice Chrome needs to get a ID3D11Device for DComp Bug: dawn:1705 Change-Id: Ia6a586a38f381b7fddcbc94fe41a7011af59b333 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133780 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.