commit | 5727394be650876de0c90e3e7203537d2843202c | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Jul 19 09:32:12 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 19 09:32:12 2024 +0000 |
tree | 0578bf5c4a8d5968345b889277d3847e19d41333 | |
parent | 6798f1f11f4106016515a3fa8c7e766ab135b2eb [diff] |
dawn::wire: Add support for injecting Surfaces. Adds a bunch of tests, including for the special behavior that happens when GetCurrentTexture fails on the server side: instead an error texture is returned. Also removes ReclaimDeviceReservation that was unused. Fixed: 344963953 Change-Id: I707ee7c09c1152a74118a8842d8c4aaedfee69b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/194601 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.