commit | ab733d3bc7f3cee4d38c2617d2f3a6c786be60f1 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Apr 13 20:35:56 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 13 20:35:56 2022 +0000 |
tree | 8c7452c648f653bdc31f4da0078222951aa1f801 | |
parent | 6e7e92c4c8eab4420269380e6f1a4e4516bd2acb [diff] |
Roll ANGLE from eeb396535317 to 01c0bc215f4a (22 revisions) https://chromium.googlesource.com/angle/angle.git/+log/eeb396535317..01c0bc215f4a 2022-04-13 jonahr@google.com Revert "Vulkan: Support Wayland" 2022-04-13 syoussefi@chromium.org Vulkan: Enum class instead of bool didRespecify 2022-04-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 345e2a278e69 to c9be322642fb (74 revisions) 2022-04-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 620982155d55 to 011bba68c819 (4 revisions) 2022-04-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from f961a0d4732b to 61150a1970a3 (431 revisions) 2022-04-13 gman@chromium.org Metal:Speed up BGRA8 to RGBA8 copy for readPixels 2022-04-13 syoussefi@chromium.org Remove feature override platform methods 2022-04-13 syoussefi@chromium.org Vulkan: Fix resolve with subpass into smaller framebuffer 2022-04-12 yuxinhu@google.com Fix Geometry Shader Conformance Test Failure on Pixel6 2022-04-12 penghuang@chromium.org Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS 2022-04-12 sunnyps@chromium.org vulkan: Mark external memory textures as preinitialized 2022-04-12 ynovikov@chromium.org Suppress multisample_interpolation dEQP failures on Pixel 6 Vulkan 2022-04-12 senorblanco@chromium.org D3D: Remove a pass-through function. 2022-04-12 cclao@google.com Vulkan: Change ContextVk to Context for BufferPool APIs 2022-04-12 antonio.caggiano@collabora.com Vulkan: Support Wayland 2022-04-12 ynovikov@chromium.org Roll chromium_revision f89964bd5b..f961a0d473 (990903:991486) 2022-04-12 steven@valvesoftware.com egl_angle_ext: add more missing extension enum values 2022-04-12 ynovikov@chromium.org Update ANGLE's docs regarding Windows 10 SDK version to use 2022-04-12 steven@valvesoftware.com gl_angle_ext.xml: treat glProvokingVertexANGLE as alias 2022-04-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from d15c42482560 to 620982155d55 (2 revisions) 2022-04-12 syoussefi@chromium.org Reland "Vulkan: Fix texture-after-framebuffer sync issues" 2022-04-12 syoussefi@chromium.org Autogenerate list of features as enum If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC bajones@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: bajones@google.com Change-Id: I3bff6ad2ba45d9e6b1978bdee51e6835a98b0998 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86723 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint cd tint # Bootstrap the gclient configuration cp scripts/standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.
In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC
to the version of clang checked out by gclient sync
and setting the TINT_CHECK_CHROMIUM_STYLE
to ON
.
mkdir -p out/style cd out/style cmake ../.. CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.
Tint has a process for supporting experimental extensions.