| cbuffer cbuffer_data : register(b0) { |
| uint4 data[5]; |
| }; |
| |
| float4x3 data_load_1(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x3(asfloat(data[scalar_offset / 4].xyz), asfloat(data[scalar_offset_1 / 4].xyz), asfloat(data[scalar_offset_2 / 4].xyz), asfloat(data[scalar_offset_3 / 4].xyz)); |
| } |
| |
| void main() { |
| const float4 x = mul(data_load_1(0u), asfloat(data[4].xyz)); |
| return; |
| } |