| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:775 internal compiler error: VertexOutput = struct @align(16) { |
| pos:vec4<f32> @offset(0), @builtin(position) |
| loc0:i32 @offset(16), @location(0), @interpolate(flat) |
| } |
| |
| %foo = func(%x:f32):VertexOutput -> %b1 { |
| %b1 = block { |
| %3:vec4<f32> = construct %x, %x, %x, 1.0f |
| %4:VertexOutput = construct %3, 42i |
| ret %4 |
| } |
| } |
| %vert_main1 = @vertex func():VertexOutput -> %b2 { |
| %b2 = block { |
| %6:VertexOutput = call %foo, 0.5f |
| ret %6 |
| } |
| } |
| %vert_main2 = @vertex func():VertexOutput -> %b3 { |
| %b3 = block { |
| %8:VertexOutput = call %foo, 0.25f |
| ret %8 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |