commit | 57873abf18dfb8e4d9de31d15bc47688c5470217 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Jun 25 22:14:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 25 22:14:09 2024 +0000 |
tree | dc5e686ab5b0271bff0d132d730e1f76b1f62be8 | |
parent | 6ee6330c3d87845f11e53d85638dfb2baa4dfc69 [diff] |
[tint][fuzz] Skip ClampFragDepth with non-struct push constants The transform assumes that AddBlockAttribute has run, which will ensure that this is the case. Bug: 349132658 Change-Id: Icac81b16a34a7628d0955a61c433f22a3305e024 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195735 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.