commit | 57a74307d9b5dfafe3773f78a00eace21fc8ed02 | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue Apr 22 02:52:30 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 22 02:52:30 2025 -0700 |
tree | daefc97be18302f3a5a5aec5154800264b7765b1 | |
parent | 4b325d66529bc696583b2248eccdf1d71e723cb9 [diff] |
Enable TextureCompressionASTCSliced3D feature on Metal and GLES Bug: 342840940 Change-Id: I9af0986749b850ca88a04a981ad0bf054264ee3f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/237635 Commit-Queue: Fr <beaufort.francois@gmail.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.