commit | 582e5284d0f617d73cd37a2a756c802a3216382d | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Mon Apr 13 20:01:22 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Apr 13 20:01:22 2020 +0000 |
tree | 115aa3788fe0e1f05fd5cc12dabe1fd613b30a29 | |
parent | 871651d9993bd1ef9b7b4abde9d319b058917c98 [diff] |
Support none visibility binding in bind group None visibility of shader stage bindings should be supported in bind group. But Dawn can't support it. The patch fixed this issue. Bug: dawn:385 Change-Id: I5b747abead24050b56b0fd0a9de561c87df4e36e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19340 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.