commit | de014a8d0a7f5531ce3313961e1302253048039c | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Tue Nov 16 00:59:34 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 16 00:59:34 2021 +0000 |
tree | 9dc890802bc1b2a8ef47009967ffc085f0e5ba88 | |
parent | 7065c21fbb3dae73c7e7ee3c370b9bb3258c6de5 [diff] |
Add end2end test for readonly stencil attachment on D3D12 The new test can pass without further implementation changes on D3D12 because: - stencil aspect shares the same resource state with depth: D3D12_RESOURCE_STATE_DEPTH_READ. - stencil flag (D3D12_DSV_FLAG_READ_ONLY_STENCIL) for readonly DepthStencilView descriptor has already been added into Dawn in previous patch. Bug: dawn:485 Change-Id: I87aaaac0f01744d3533f2d97f987ee23ad0a1f53 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69300 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.