| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_OPENGL_PIPELINEGL_H_ |
| #define BACKEND_OPENGL_PIPELINEGL_H_ |
| |
| #include "common/Pipeline.h" |
| |
| #include "glad/glad.h" |
| |
| #include <vector> |
| |
| namespace backend { |
| namespace opengl { |
| |
| class Device; |
| class PersistentPipelineState; |
| class ShaderModule; |
| |
| class Pipeline : public PipelineBase { |
| public: |
| Pipeline(Device* device, PipelineBuilder* builder); |
| |
| using GLPushConstantInfo = std::array<GLint, kMaxPushConstants>; |
| using BindingLocations = std::array<std::array<GLint, kMaxBindingsPerGroup>, kMaxBindGroups>; |
| |
| const GLPushConstantInfo& GetGLPushConstants(nxt::ShaderStage stage) const; |
| const std::vector<GLuint>& GetTextureUnitsForSampler(GLuint index) const; |
| const std::vector<GLuint>& GetTextureUnitsForTexture(GLuint index) const; |
| GLuint GetProgramHandle() const; |
| |
| void ApplyNow(PersistentPipelineState &persistentPipelineState); |
| |
| private: |
| GLuint program; |
| PerStage<GLPushConstantInfo> glPushConstants; |
| std::vector<std::vector<GLuint>> unitsForSamplers; |
| std::vector<std::vector<GLuint>> unitsForTextures; |
| Device* device; |
| }; |
| |
| } |
| } |
| |
| #endif // BACKEND_OPENGL_PIPELINEGL_H_ |