| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_OPENGL_SHADERMODULEGL_H_ |
| #define BACKEND_OPENGL_SHADERMODULEGL_H_ |
| |
| #include "common/ShaderModule.h" |
| |
| #include "glad/glad.h" |
| |
| namespace backend { |
| namespace opengl { |
| |
| class Device; |
| |
| std::string GetBindingName(uint32_t group, uint32_t binding); |
| |
| struct BindingLocation { |
| uint32_t group; |
| uint32_t binding; |
| }; |
| bool operator < (const BindingLocation& a, const BindingLocation& b); |
| |
| struct CombinedSampler { |
| BindingLocation samplerLocation; |
| BindingLocation textureLocation; |
| std::string GetName() const; |
| }; |
| bool operator < (const CombinedSampler& a, const CombinedSampler& b); |
| |
| class ShaderModule : public ShaderModuleBase { |
| public: |
| ShaderModule(Device* device, ShaderModuleBuilder* builder); |
| |
| using CombinedSamplerInfo = std::vector<CombinedSampler>; |
| |
| const char* GetSource() const; |
| const CombinedSamplerInfo& GetCombinedSamplerInfo() const; |
| |
| private: |
| Device* device; |
| CombinedSamplerInfo combinedInfo; |
| std::string glslSource; |
| }; |
| |
| } |
| } |
| |
| #endif // BACKEND_OPENGL_SHADERMODULEGL_H_ |