Use dawn::native::SystemHandle everywhere in D3D backends Moved several callsites doing manual handle management to use SystemHandle instead. Bug: chromium:462643934 Change-Id: Ib4610b7b6db4df6da962693217d7bfbf97f337ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/272374 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.