| #include <metal_stdlib> | |
| using namespace metal; | |
| void dpdyFine_d0a648(device float4* const tint_symbol) { | |
| float4 res = dfdy(float4(1.0f)); | |
| *(tint_symbol) = res; | |
| } | |
| fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]]) { | |
| dpdyFine_d0a648(tint_symbol_1); | |
| return; | |
| } | |