blob: aeadab1bc19b2f4f03d0a87425ada9395c36849f [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_4703d0() {
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), ivec2(1));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_4703d0();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:11: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:11: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.