blob: 3acb600f5e92e5d278a034124886342027d51a3e [file] [log] [blame]
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by 'tools/src/cmd/gen' using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// To regenerate run: './tools/run gen'
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_depth_2d_array;
@group(1) @binding(1) var arg_1: sampler;
// fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32, @const offset: vec2<i32>) -> f32
fn textureSampleLevel_36780e() {
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.f), 1i, 1i, vec2<i32>(1i));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_36780e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_36780e();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_36780e();
}