[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>; | |
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>; | |
[[stage(compute)]] | |
fn main() { | |
var srcValue : vec4<u32>; | |
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0)); | |
srcValue = x_18; | |
let x_21 : ptr<function, u32> = &(srcValue.x); | |
let x_22 : u32 = *(x_21); | |
*(x_21) = (x_22 + bitcast<u32>(1)); | |
let x_27 : vec4<u32> = srcValue; | |
textureStore(Dst, vec2<i32>(0, 0), x_27); | |
return; | |
} |