struct VertexOutput { | |
float4 pos; | |
int loc0; | |
}; | |
VertexOutput foo(float x) { | |
const VertexOutput tint_symbol = {float4(x, x, x, 1.0f), 42}; | |
return tint_symbol; | |
} | |
VertexOutput vert_main1() { | |
return foo(0.5f); | |
} | |
VertexOutput vert_main2() { | |
return foo(0.25f); | |
} | |
[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |