| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_1 { |
| float4 value [[color(0)]]; |
| }; |
| |
| void from_immediate_bool() { |
| bool2 v2 = bool2(true); |
| bool3 v3 = bool3(true); |
| bool4 v4 = bool4(true); |
| } |
| |
| void from_immediate_f32() { |
| float2 v2 = float2(1.0f); |
| float3 v3 = float3(1.0f); |
| float4 v4 = float4(1.0f); |
| } |
| |
| void from_immediate_i32() { |
| int2 v2 = int2(1); |
| int3 v3 = int3(1); |
| int4 v4 = int4(1); |
| } |
| |
| void from_immediate_u32() { |
| uint2 v2 = uint2(1u); |
| uint3 v3 = uint3(1u); |
| uint4 v4 = uint4(1u); |
| } |
| |
| void from_expression_bool() { |
| bool2 v2 = bool2(true); |
| bool3 v3 = bool3(true); |
| bool4 v4 = bool4(true); |
| } |
| |
| void from_expression_f32() { |
| float2 v2 = float2((1.0f + 2.0f)); |
| float3 v3 = float3((1.0f + 2.0f)); |
| float4 v4 = float4((1.0f + 2.0f)); |
| } |
| |
| void from_expression_i32() { |
| int2 v2 = int2((1 + 2)); |
| int3 v3 = int3((1 + 2)); |
| int4 v4 = int4((1 + 2)); |
| } |
| |
| void from_expression_u32() { |
| uint2 v2 = uint2((1u + 2u)); |
| uint3 v3 = uint3((1u + 2u)); |
| uint4 v4 = uint4((1u + 2u)); |
| } |
| |
| bool get_bool() { |
| return true; |
| } |
| |
| float get_f32() { |
| return 1.0f; |
| } |
| |
| int get_i32() { |
| return 1; |
| } |
| |
| uint get_u32() { |
| return 1u; |
| } |
| |
| void from_call_bool() { |
| bool2 v2 = bool2(get_bool()); |
| bool3 v3 = bool3(get_bool()); |
| bool4 v4 = bool4(get_bool()); |
| } |
| |
| void from_call_f32() { |
| float2 v2 = float2(get_f32()); |
| float3 v3 = float3(get_f32()); |
| float4 v4 = float4(get_f32()); |
| } |
| |
| void from_call_i32() { |
| int2 v2 = int2(get_i32()); |
| int3 v3 = int3(get_i32()); |
| int4 v4 = int4(get_i32()); |
| } |
| |
| void from_call_u32() { |
| uint2 v2 = uint2(get_u32()); |
| uint3 v3 = uint3(get_u32()); |
| uint4 v4 = uint4(get_u32()); |
| } |
| |
| void with_swizzle() { |
| float a = float2(1.0f).y; |
| float b = float3(1.0f).z; |
| float c = float4(1.0f).w; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| tint_symbol_1 const tint_symbol_2 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_2; |
| } |
| |