| #version 310 es | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| float get_f32() { | |
| return 1.0f; | |
| } | |
| void f() { | |
| float tint_symbol = get_f32(); | |
| vec2 v2 = vec2(tint_symbol); | |
| float tint_symbol_1 = get_f32(); | |
| vec3 v3 = vec3(tint_symbol_1); | |
| float tint_symbol_2 = get_f32(); | |
| vec4 v4 = vec4(tint_symbol_2); | |
| } | |