blob: 2cb4587683d76a46261fb6cb9350fec58a51d18b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 7> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v1:ptr<function, vec4<f32>, read_write> = var
%v2:ptr<function, vec4<f32>, read_write> = var
%v3:ptr<function, vec4<f32>, read_write> = var
%v4:ptr<function, vec4<f32>, read_write> = var
%x_69:ptr<function, bool, read_write> = var
%x_77:ptr<function, bool, read_write> = var
%x_85:ptr<function, bool, read_write> = var
%x_93:ptr<function, bool, read_write> = var
%x_70_phi:ptr<function, bool, read_write> = var
%x_78_phi:ptr<function, bool, read_write> = var
%x_86_phi:ptr<function, bool, read_write> = var
%x_94_phi:ptr<function, bool, read_write> = var
%16:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_41:f32 = load %16
%18:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_43:f32 = load %18
%20:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_45:f32 = load %20
%22:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_47:f32 = load %22
%24:vec4<f32> = construct %x_41, %x_43, %x_45, %x_47
store %v1, %24
store %v2, vec4<f32>(1.57079637050628662109f, 1.11976957321166992188f, 1.0f, 0.92729520797729492188f)
%25:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_50:f32 = load %25
%27:vec4<f32> = construct %x_50, %x_50, %x_50, %x_50
store %v3, %27
%x_52:vec4<f32> = load %v1
%x_53:vec4<f32> = load %v2
%x_54:vec4<f32> = load %v3
%31:vec4<f32> = smoothstep %x_52, %x_53, %x_54
store %v4, %31
%x_56:vec4<f32> = load %v4
%33:f32 = access %x_56, 0u
%34:f32 = access %x_56, 1u
%35:f32 = access %x_56, 3u
%36:f32 = access %x_56, 0u
%37:vec4<f32> = construct %33, %34, %35, %36
store %x_GLF_color, %37
%x_59:f32 = load_vector_element %v4, 0u
%39:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u
%x_61:f32 = load %39
%x_62:bool = gt %x_59, %x_61
store %x_70_phi, %x_62
if %x_62 [t: %b3] { # if_1
%b3 = block { # true
%x_66:f32 = load_vector_element %v4, 0u
%43:ptr<uniform, f32, read> = access %x_6, 0u, 5i, 0u
%x_68:f32 = load %43
%45:bool = lt %x_66, %x_68
store %x_69, %45
%46:bool = load %x_69
store %x_70_phi, %46
exit_if # if_1
}
}
%x_70:bool = load %x_70_phi
store %x_78_phi, %x_70
if %x_70 [t: %b4] { # if_2
%b4 = block { # true
%x_74:f32 = load_vector_element %v4, 1u
%49:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%x_76:f32 = load %49
%51:bool = gt %x_74, %x_76
store %x_77, %51
%52:bool = load %x_77
store %x_78_phi, %52
exit_if # if_2
}
}
%x_78:bool = load %x_78_phi
store %x_86_phi, %x_78
if %x_78 [t: %b5] { # if_3
%b5 = block { # true
%x_82:f32 = load_vector_element %v4, 1u
%55:ptr<uniform, f32, read> = access %x_6, 0u, 6i, 0u
%x_84:f32 = load %55
%57:bool = lt %x_82, %x_84
store %x_85, %57
%58:bool = load %x_85
store %x_86_phi, %58
exit_if # if_3
}
}
%x_86:bool = load %x_86_phi
store %x_94_phi, %x_86
if %x_86 [t: %b6] { # if_4
%b6 = block { # true
%x_90:f32 = load_vector_element %v4, 3u
%61:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_92:f32 = load %61
%63:bool = eq %x_90, %x_92
store %x_93, %63
%64:bool = load %x_93
store %x_94_phi, %64
exit_if # if_4
}
}
%x_94:bool = load %x_94_phi
if %x_94 [t: %b7, f: %b8] { # if_5
%b7 = block { # true
%66:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_99:f32 = load %66
%68:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_101:f32 = load %68
%70:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_103:f32 = load %70
%72:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_105:f32 = load %72
%74:vec4<f32> = construct %x_99, %x_101, %x_103, %x_105
store %x_GLF_color, %74
exit_if # if_5
}
%b8 = block { # false
%75:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_108:f32 = load %75
%77:vec4<f32> = construct %x_108, %x_108, %x_108, %x_108
store %x_GLF_color, %77
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b9 {
%b9 = block {
%79:void = call %main_1
%80:vec4<f32> = load %x_GLF_color
%81:main_out = construct %80
ret %81
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************