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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <array>
#include <cmath>
#include "tests/DawnTest.h"
#include "common/Assert.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
constexpr static unsigned int kRTSize = 64;
class BlendStateTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(3.f, -1.f), vec2(-1.f, 3.f));
gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
}
)");
bindGroupLayout = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
});
pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
}
struct TriangleSpec {
RGBA8 color;
std::array<float, 4> blendFactor = {};
};
// Set up basePipeline and testPipeline. testPipeline has the given blend state on the first attachment. basePipeline has no blending
void SetupSingleSourcePipelines(const dawn::BlendStateDescriptor& blendStateDescriptor) {
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform myBlock {
vec4 color;
} myUbo;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = myUbo.color;
}
)");
utils::ComboRenderPipelineDescriptor baseDescriptor(device);
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
utils::ComboRenderPipelineDescriptor testDescriptor(device);
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
testDescriptor.cBlendStates[0] = blendStateDescriptor;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
}
// Create a bind group to set the colors as a uniform buffer
template <size_t N>
dawn::BindGroup MakeBindGroupForColors(std::array<RGBA8, N> colors) {
std::array<float, 4 * N> data;
for (unsigned int i = 0; i < N; ++i) {
data[4 * i + 0] = static_cast<float>(colors[i].r) / 255.f;
data[4 * i + 1] = static_cast<float>(colors[i].g) / 255.f;
data[4 * i + 2] = static_cast<float>(colors[i].b) / 255.f;
data[4 * i + 3] = static_cast<float>(colors[i].a) / 255.f;
}
uint32_t bufferSize = static_cast<uint32_t>(4 * N * sizeof(float));
dawn::Buffer buffer = utils::CreateBufferFromData(device, &data, bufferSize, dawn::BufferUsageBit::Uniform);
return utils::MakeBindGroup(device, bindGroupLayout, {{0, buffer, 0, bufferSize}});
}
// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected
void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
dawn::Color blendColor{triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3]};
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
// First use the base pipeline to draw a triangle with no blending
pass.SetPipeline(basePipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { base } })));
pass.Draw(3, 1, 0, 0);
// Then use the test pipeline to draw the test triangle with blending
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { triangle.color } })));
pass.SetBlendColor(&blendColor);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = builder.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2);
}
// Given a vector of tests where each element is <testColor, expectedColor>, check that all expectations are true for the given blend operation
void CheckBlendOperation(RGBA8 base, dawn::BlendOperation operation, std::vector<std::pair<RGBA8, RGBA8>> tests) {
dawn::BlendDescriptor blend;
blend.operation = operation;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::One;
dawn::BlendStateDescriptor descriptor;
descriptor.alphaBlend = blend;
descriptor.colorBlend = blend;
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
SetupSingleSourcePipelines(descriptor);
for (const auto& test : tests) {
DoSingleSourceTest(base, { test.first }, test.second);
}
}
// Given a vector of tests where each element is <testSpec, expectedColor>, check that all expectations are true for the given blend factors
void CheckBlendFactor(RGBA8 base, dawn::BlendFactor colorSrcFactor, dawn::BlendFactor colorDstFactor, dawn::BlendFactor alphaSrcFactor, dawn::BlendFactor alphaDstFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
dawn::BlendDescriptor colorBlend;
colorBlend.operation = dawn::BlendOperation::Add;
colorBlend.srcFactor = colorSrcFactor;
colorBlend.dstFactor = colorDstFactor;
dawn::BlendDescriptor alphaBlend;
alphaBlend.operation = dawn::BlendOperation::Add;
alphaBlend.srcFactor = alphaSrcFactor;
alphaBlend.dstFactor = alphaDstFactor;
dawn::BlendStateDescriptor descriptor;
descriptor.colorBlend = colorBlend;
descriptor.alphaBlend = alphaBlend;
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
SetupSingleSourcePipelines(descriptor);
for (const auto& test : tests) {
DoSingleSourceTest(base, test.first, test.second);
}
}
void CheckSrcBlendFactor(RGBA8 base, dawn::BlendFactor colorFactor, dawn::BlendFactor alphaFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
CheckBlendFactor(base, colorFactor, dawn::BlendFactor::One, alphaFactor, dawn::BlendFactor::One, tests);
}
void CheckDstBlendFactor(RGBA8 base, dawn::BlendFactor colorFactor, dawn::BlendFactor alphaFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
CheckBlendFactor(base, dawn::BlendFactor::One, colorFactor, dawn::BlendFactor::One, alphaFactor, tests);
}
utils::BasicRenderPass renderPass;
dawn::RenderPipeline basePipeline;
dawn::RenderPipeline testPipeline;
dawn::ShaderModule vsModule;
dawn::BindGroupLayout bindGroupLayout;
dawn::PipelineLayout pipelineLayout;
};
namespace {
// Add two colors and clamp
constexpr RGBA8 operator+(const RGBA8& col1, const RGBA8& col2) {
int r = static_cast<int>(col1.r) + static_cast<int>(col2.r);
int g = static_cast<int>(col1.g) + static_cast<int>(col2.g);
int b = static_cast<int>(col1.b) + static_cast<int>(col2.b);
int a = static_cast<int>(col1.a) + static_cast<int>(col2.a);
r = (r > 255 ? 255 : (r < 0 ? 0 : r));
g = (g > 255 ? 255 : (g < 0 ? 0 : g));
b = (b > 255 ? 255 : (b < 0 ? 0 : b));
a = (a > 255 ? 255 : (a < 0 ? 0 : a));
return RGBA8(static_cast<uint8_t>(r), static_cast<uint8_t>(g), static_cast<uint8_t>(b), static_cast<uint8_t>(a));
}
// Subtract two colors and clamp
constexpr RGBA8 operator-(const RGBA8& col1, const RGBA8& col2) {
int r = static_cast<int>(col1.r) - static_cast<int>(col2.r);
int g = static_cast<int>(col1.g) - static_cast<int>(col2.g);
int b = static_cast<int>(col1.b) - static_cast<int>(col2.b);
int a = static_cast<int>(col1.a) - static_cast<int>(col2.a);
r = (r > 255 ? 255 : (r < 0 ? 0 : r));
g = (g > 255 ? 255 : (g < 0 ? 0 : g));
b = (b > 255 ? 255 : (b < 0 ? 0 : b));
a = (a > 255 ? 255 : (a < 0 ? 0 : a));
return RGBA8(static_cast<uint8_t>(r), static_cast<uint8_t>(g), static_cast<uint8_t>(b), static_cast<uint8_t>(a));
}
// Get the component-wise minimum of two colors
RGBA8 min(const RGBA8& col1, const RGBA8& col2) {
return RGBA8(
std::min(col1.r, col2.r),
std::min(col1.g, col2.g),
std::min(col1.b, col2.b),
std::min(col1.a, col2.a)
);
}
// Get the component-wise maximum of two colors
RGBA8 max(const RGBA8& col1, const RGBA8& col2) {
return RGBA8(
std::max(col1.r, col2.r),
std::max(col1.g, col2.g),
std::max(col1.b, col2.b),
std::max(col1.a, col2.a)
);
}
// Blend two RGBA8 color values parameterized by the provided factors in the range [0.f, 1.f]
RGBA8 mix(const RGBA8& col1, const RGBA8& col2, std::array<float, 4> fac) {
float r = static_cast<float>(col1.r) * (1.f - fac[0]) + static_cast<float>(col2.r) * fac[0];
float g = static_cast<float>(col1.g) * (1.f - fac[1]) + static_cast<float>(col2.g) * fac[1];
float b = static_cast<float>(col1.b) * (1.f - fac[2]) + static_cast<float>(col2.b) * fac[2];
float a = static_cast<float>(col1.a) * (1.f - fac[3]) + static_cast<float>(col2.a) * fac[3];
return RGBA8({ static_cast<uint8_t>(std::round(r)), static_cast<uint8_t>(std::round(g)), static_cast<uint8_t>(std::round(b)), static_cast<uint8_t>(std::round(a)) });
}
// Blend two RGBA8 color values parameterized by the provided RGBA8 factor
RGBA8 mix(const RGBA8& col1, const RGBA8& col2, const RGBA8& fac) {
std::array<float, 4> f = { {
static_cast<float>(fac.r) / 255.f,
static_cast<float>(fac.g) / 255.f,
static_cast<float>(fac.b) / 255.f,
static_cast<float>(fac.a) / 255.f,
} };
return mix(col1, col2, f);
}
constexpr std::array<RGBA8, 8> kColors = { {
// check operations over multiple channels
RGBA8(64,0,0,0),
RGBA8(0,64,0,0),
RGBA8(64,0,32,0),
RGBA8(0,64,32,0),
RGBA8(128,0,128,128),
RGBA8(0,128,128,128),
// check cases that may cause overflow
RGBA8(0,0,0,0),
RGBA8(255,255,255,255),
} };
}
// Test compilation and usage of the fixture
TEST_P(BlendStateTest, Basic) {
dawn::BlendDescriptor blend;
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::Zero;
dawn::BlendStateDescriptor descriptor;
descriptor.alphaBlend = blend;
descriptor.colorBlend = blend;
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
SetupSingleSourcePipelines(descriptor);
DoSingleSourceTest(RGBA8(0, 0, 0, 0), { RGBA8(255, 0, 0, 0) }, RGBA8(255, 0, 0, 0));
}
// The following tests check test that the blend operation works
TEST_P(BlendStateTest, BlendOperationAdd) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<RGBA8, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(color, base + color);
});
CheckBlendOperation(base, dawn::BlendOperation::Add, tests);
}
TEST_P(BlendStateTest, BlendOperationSubtract) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<RGBA8, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(color, color - base);
});
CheckBlendOperation(base, dawn::BlendOperation::Subtract, tests);
}
TEST_P(BlendStateTest, BlendOperationReverseSubtract) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<RGBA8, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(color, base - color);
});
CheckBlendOperation(base, dawn::BlendOperation::ReverseSubtract, tests);
}
TEST_P(BlendStateTest, BlendOperationMin) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<RGBA8, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(color, min(base, color));
});
CheckBlendOperation(base, dawn::BlendOperation::Min, tests);
}
TEST_P(BlendStateTest, BlendOperationMax) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<RGBA8, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(color, max(base, color));
});
CheckBlendOperation(base, dawn::BlendOperation::Max, tests);
}
// The following tests check that the Source blend factor works
TEST_P(BlendStateTest, SrcBlendFactorZero) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(TriangleSpec({ { color } }), base);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorOne) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(TriangleSpec({ { color } }), base + color);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorSrcColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = color;
fac.a = 0;
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - color;
fac.a = 0;
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorSrcAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac(color.a, color.a, color.a, color.a);
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(color.a, color.a, color.a, color.a);
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha, dawn::BlendFactor::OneMinusSrcAlpha, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorDstColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = base;
fac.a = 0;
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - base;
fac.a = 0;
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorDstAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac(base.a, base.a, base.a, base.a);
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(base.a, base.a, base.a, base.a);
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha, dawn::BlendFactor::OneMinusDstAlpha, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorSrcAlphaSaturated) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
uint8_t f = std::min(color.a, static_cast<uint8_t>(255 - base.a));
RGBA8 fac(f, f, f, 255);
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated, dawn::BlendFactor::SrcAlphaSaturated, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorBlendColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} });
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, triangleSpec.blendFactor);
return std::make_pair(triangleSpec, expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests);
}
TEST_P(BlendStateTest, SrcBlendFactorOneMinusBlendColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} });
std::array<float, 4> f = { { 0.8f, 0.6f, 0.4f, 0.2f } };
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, f);
return std::make_pair(triangleSpec, expected);
});
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor, dawn::BlendFactor::OneMinusBlendColor, tests);
}
// The following tests check that the Destination blend factor works
TEST_P(BlendStateTest, DstBlendFactorZero) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(TriangleSpec({ { color } }), color);
});
CheckDstBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, DstBlendFactorOne) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
return std::make_pair(TriangleSpec({ { color } }), base + color);
});
CheckDstBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests);
}
TEST_P(BlendStateTest, DstBlendFactorSrcColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = color;
fac.a = 0;
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - color;
fac.a = 0;
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, DstBlendFactorSrcAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac(color.a, color.a, color.a, color.a);
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests);
}
TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(color.a, color.a, color.a, color.a);
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha, dawn::BlendFactor::OneMinusSrcAlpha, tests);
}
TEST_P(BlendStateTest, DstBlendFactorDstColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = base;
fac.a = 0;
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, DstBlendFactorOneMinusDstColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - base;
fac.a = 0;
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests);
}
TEST_P(BlendStateTest, DstBlendFactorDstAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac(base.a, base.a, base.a, base.a);
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests);
}
TEST_P(BlendStateTest, DstBlendFactorOneMinusDstAlpha) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(base.a, base.a, base.a, base.a);
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha, dawn::BlendFactor::OneMinusDstAlpha, tests);
}
TEST_P(BlendStateTest, DstBlendFactorSrcAlphaSaturated) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
uint8_t f = std::min(color.a, static_cast<uint8_t>(255 - base.a));
RGBA8 fac(f, f, f, 255);
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
return std::make_pair(TriangleSpec({ { color } }), expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated, dawn::BlendFactor::SrcAlphaSaturated, tests);
}
TEST_P(BlendStateTest, DstBlendFactorBlendColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} });
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, triangleSpec.blendFactor);
return std::make_pair(triangleSpec, expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests);
}
TEST_P(BlendStateTest, DstBlendFactorOneMinusBlendColor) {
RGBA8 base(32, 64, 128, 192);
std::vector<std::pair<TriangleSpec, RGBA8>> tests;
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} });
std::array<float, 4> f = { { 0.8f, 0.6f, 0.4f, 0.2f } };
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, f);
return std::make_pair(triangleSpec, expected);
});
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor, dawn::BlendFactor::OneMinusBlendColor, tests);
}
// Check that the color write mask works
TEST_P(BlendStateTest, ColorWriteMask) {
dawn::BlendDescriptor blend;
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::One;
dawn::BlendStateDescriptor descriptor;
descriptor.colorBlend = blend;
descriptor.alphaBlend = blend;
{
// Test single channel color write
descriptor.colorWriteMask = dawn::ColorWriteMask::Red;
SetupSingleSourcePipelines(descriptor);
RGBA8 base(32, 64, 128, 192);
for (auto& color : kColors) {
RGBA8 expected = base + RGBA8(color.r, 0, 0, 0);
DoSingleSourceTest(base, { color }, expected);
}
}
{
// Test multi channel color write
descriptor.colorWriteMask = dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha;
SetupSingleSourcePipelines(descriptor);
RGBA8 base(32, 64, 128, 192);
for (auto& color : kColors) {
RGBA8 expected = base + RGBA8(0, color.g, 0, color.a);
DoSingleSourceTest(base, { color }, expected);
}
}
{
// Test no channel color write
descriptor.colorWriteMask = dawn::ColorWriteMask::None;
SetupSingleSourcePipelines(descriptor);
RGBA8 base(32, 64, 128, 192);
for (auto& color : kColors) {
DoSingleSourceTest(base, { color }, base);
}
}
}
// Check that the color write mask works when blending is disabled
TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) {
{
dawn::BlendDescriptor blend;
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::Zero;
dawn::BlendStateDescriptor descriptor;
descriptor.alphaBlend = blend;
descriptor.colorBlend = blend;
descriptor.colorWriteMask = dawn::ColorWriteMask::Red;
SetupSingleSourcePipelines(descriptor);
RGBA8 base(32, 64, 128, 192);
RGBA8 expected(32, 0, 0, 0);
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { base } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = builder.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2);
}
}
// Test that independent blend states on render targets works
TEST_P(BlendStateTest, IndependentBlendState) {
DAWN_SKIP_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
std::array<dawn::Texture, 4> renderTargets;
std::array<dawn::TextureView, 4> renderTargetViews;
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.arraySize = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
for (uint32_t i = 0; i < 4; ++i) {
renderTargets[i] = device.CreateTexture(&descriptor);
renderTargetViews[i] = renderTargets[i].CreateDefaultTextureView();
}
dawn::RenderPassColorAttachmentDescriptor colorAttachments[4];
for (uint32_t i = 0; i < 4; ++i) {
colorAttachments[i].attachment = renderTargetViews[i];
colorAttachments[i].resolveTarget = nullptr;
colorAttachments[i].clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
colorAttachments[i].loadOp = dawn::LoadOp::Clear;
colorAttachments[i].storeOp = dawn::StoreOp::Store;
}
dawn::RenderPassDescriptor renderpass = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachments(4, colorAttachments)
.GetResult();
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform myBlock {
vec4 color0;
vec4 color1;
vec4 color2;
vec4 color3;
} myUbo;
layout(location = 0) out vec4 fragColor0;
layout(location = 1) out vec4 fragColor1;
layout(location = 2) out vec4 fragColor2;
layout(location = 3) out vec4 fragColor3;
void main() {
fragColor0 = myUbo.color0;
fragColor1 = myUbo.color1;
fragColor2 = myUbo.color2;
fragColor3 = myUbo.color3;
}
)");
utils::ComboRenderPipelineDescriptor baseDescriptor(device);
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.cAttachmentsState.numColorAttachments = 4;
baseDescriptor.numBlendStates = 4;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
utils::ComboRenderPipelineDescriptor testDescriptor(device);
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.cAttachmentsState.numColorAttachments = 4;
testDescriptor.numBlendStates = 4;
// set blend states
dawn::BlendDescriptor blend1;
blend1.operation = dawn::BlendOperation::Add;
blend1.srcFactor = dawn::BlendFactor::One;
blend1.dstFactor = dawn::BlendFactor::One;
dawn::BlendDescriptor blend2;
blend2.operation = dawn::BlendOperation::Subtract;
blend2.srcFactor = dawn::BlendFactor::One;
blend2.dstFactor = dawn::BlendFactor::One;
dawn::BlendDescriptor blend3;
blend3.operation = dawn::BlendOperation::Min;
blend3.srcFactor = dawn::BlendFactor::One;
blend3.dstFactor = dawn::BlendFactor::One;
testDescriptor.cBlendStates[0].colorBlend = blend1;
testDescriptor.cBlendStates[0].alphaBlend = blend1;
testDescriptor.cBlendStates[1].colorBlend = blend2;
testDescriptor.cBlendStates[1].alphaBlend = blend2;
testDescriptor.cBlendStates[3].colorBlend = blend3;
testDescriptor.cBlendStates[3].alphaBlend = blend3;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
for (unsigned int c = 0; c < kColors.size(); ++c) {
RGBA8 base = kColors[((c + 31) * 29) % kColors.size()];
RGBA8 color0 = kColors[((c + 19) * 13) % kColors.size()];
RGBA8 color1 = kColors[((c + 11) * 43) % kColors.size()];
RGBA8 color2 = kColors[((c + 7) * 3) % kColors.size()];
RGBA8 color3 = kColors[((c + 13) * 71) % kColors.size()];
RGBA8 expected0 = color0 + base;
RGBA8 expected1 = color1 - base;
RGBA8 expected2 = color2;
RGBA8 expected3 = min(color3, base);
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderpass);
pass.SetPipeline(basePipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 4>({ { base, base, base, base } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 4>({ { color0, color1, color2, color3 } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = builder.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(expected0, renderTargets[0], kRTSize / 2, kRTSize / 2) << "Attachment slot 0 should have been " << color0 << " + " << base << " = " << expected0;
EXPECT_PIXEL_RGBA8_EQ(expected1, renderTargets[1], kRTSize / 2, kRTSize / 2) << "Attachment slot 1 should have been " << color1 << " - " << base << " = " << expected1;
EXPECT_PIXEL_RGBA8_EQ(expected2, renderTargets[2], kRTSize / 2, kRTSize / 2) << "Attachment slot 2 should have been " << color2 << " = " << expected2 << "(no blending)";
EXPECT_PIXEL_RGBA8_EQ(expected3, renderTargets[3], kRTSize / 2, kRTSize / 2) << "Attachment slot 3 should have been min(" << color3 << ", " << base << ") = " << expected3;
}
}
// Test that the default blend color is correctly set at the beginning of every subpass
TEST_P(BlendStateTest, DefaultBlendColor) {
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform myBlock {
vec4 color;
} myUbo;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = myUbo.color;
}
)");
utils::ComboRenderPipelineDescriptor baseDescriptor(device);
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
utils::ComboRenderPipelineDescriptor testDescriptor(device);
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
dawn::BlendDescriptor blend;
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::BlendColor;
blend.dstFactor = dawn::BlendFactor::One;
testDescriptor.cBlendStates[0].colorBlend = blend;
testDescriptor.cBlendStates[0].alphaBlend = blend;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
// Check that the initial blend color is (0,0,0,0)
{
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
pass.SetPipeline(basePipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = builder.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, kRTSize / 2, kRTSize / 2);
}
// Check that setting the blend color works
{
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
pass.SetPipeline(basePipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBlendColor(&kWhite);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = builder.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(255, 255, 255, 255), renderPass.color, kRTSize / 2, kRTSize / 2);
}
// Check that the blend color is not inherited between render passes
{
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
pass.SetPipeline(basePipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBlendColor(&kWhite);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
pass.SetPipeline(basePipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = builder.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, kRTSize / 2, kRTSize / 2);
}
}
DAWN_INSTANTIATE_TEST(BlendStateTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)