blob: 17f3355a4dc7b3b3543dbb76f7156ff2b1f9d72b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v1:ptr<function, vec2<f32>, read_write> = var
%b:ptr<function, vec2<f32>, read_write> = var
%a:ptr<function, f32, read_write> = var
%x_51:ptr<function, bool, read_write> = var
%x_52_phi:ptr<function, bool, read_write> = var
%9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_30:f32 = load %9
%11:vec2<f32> = construct %x_30, %x_30
store %v1, %11
%x_32:vec2<f32> = load %v1
%13:vec2<f32> = fract %x_32
store %b, %13
%x_34:vec2<f32> = load %b
%15:vec2<f32> = smoothstep vec2<f32>(1.0f), vec2<f32>(1.0f), %x_34
%16:f32 = access %15, 0u
store %a, %16
%17:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_38:f32 = load %17
%x_39:f32 = load %a
%x_40:f32 = load %a
%21:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_42:f32 = load %21
%23:vec4<f32> = construct %x_38, %x_39, %x_40, %x_42
store %x_GLF_color, %23
%x_45:f32 = load_vector_element %b, 0u
%x_46:bool = lt %x_45, 1.0f
store %x_52_phi, %x_46
if %x_46 [t: %b3] { # if_1
%b3 = block { # true
%x_50:f32 = load_vector_element %b, 1u
%27:bool = lt %x_50, 1.0f
store %x_51, %27
%28:bool = load %x_51
store %x_52_phi, %28
exit_if # if_1
}
}
%x_52:bool = load %x_52_phi
if %x_52 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
%30:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_57:f32 = load %30
%x_59:f32 = load_vector_element %b, 0u
%x_61:f32 = load_vector_element %b, 1u
%34:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_63:f32 = load %34
%36:vec4<f32> = construct %x_57, %x_59, %x_61, %x_63
store %x_GLF_color, %36
exit_if # if_2
}
%b5 = block { # false
%37:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_66:f32 = load %37
%39:vec4<f32> = construct %x_66, %x_66, %x_66, %x_66
store %x_GLF_color, %39
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%41:void = call %main_1
%42:vec4<f32> = load %x_GLF_color
%43:main_out = construct %42
ret %43
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************