| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| store %x_GLF_global_loop_count, 0i |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_26:i32 = load %5 |
| %7:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_29:i32 = load %7 |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_32:i32 = load %9 |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_35:i32 = load %11 |
| %13:f32 = convert %x_26 |
| %14:f32 = convert %x_29 |
| %15:f32 = convert %x_32 |
| %16:f32 = convert %x_35 |
| %17:vec4<f32> = construct %13, %14, %15, %16 |
| store %x_GLF_color, %17 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_54:ptr<function, bool, read_write> = var |
| %x_55_phi:ptr<function, bool, read_write> = var |
| %x_42:i32 = load %x_GLF_global_loop_count |
| %21:bool = lt %x_42, 100i |
| if %21 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_45:i32 = load %x_GLF_global_loop_count |
| %23:i32 = add %x_45, 1i |
| store %x_GLF_global_loop_count, %23 |
| store %x_55_phi, true |
| if false [t: %b7] { # if_2 |
| %b7 = block { # true |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_51:i32 = load %24 |
| %26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_53:i32 = load %26 |
| %28:bool = eq %x_51, %x_53 |
| store %x_54, %28 |
| %29:bool = load %x_54 |
| store %x_55_phi, %29 |
| exit_if # if_2 |
| } |
| } |
| %x_55:bool = load %x_55_phi |
| %31:bool = eq %x_55, false |
| if %31 [t: %b8] { # if_3 |
| %b8 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| loop [b: %b9, c: %b10] { # loop_2 |
| %b9 = block { # body |
| %x_63:i32 = load %x_GLF_global_loop_count |
| %33:bool = lt %x_63, 100i |
| if %33 [t: %b11, f: %b12] { # if_4 |
| %b11 = block { # true |
| exit_if # if_4 |
| } |
| %b12 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_66:i32 = load %x_GLF_global_loop_count |
| %35:i32 = add %x_66, 1i |
| store %x_GLF_global_loop_count, %35 |
| %36:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_69:i32 = load %36 |
| %x_70:f32 = convert %x_69 |
| %39:vec4<f32> = construct %x_70, %x_70, %x_70, %x_70 |
| store %x_GLF_color, %39 |
| continue %b10 |
| } |
| %b10 = block { # continuing |
| next_iteration %b9 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %41:void = call %main_1 |
| %42:vec4<f32> = load %x_GLF_color |
| %43:main_out = construct %42 |
| ret %43 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |