blob: 391227ac2ee36c0ea8c9c3e44947a3a7a77ef102 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf1 = struct @align(8) {
v1:vec2<f32> @offset(0)
}
strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
S = struct @align(4) {
data:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_struct_S_i11_ = func(%s:ptr<function, S, read_write>):void -> %b2 {
%b2 = block {
%6:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_166:f32 = load_vector_element %6, 0u
%8:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_168:f32 = load_vector_element %8, 1u
%10:bool = gt %x_166, %x_168
if %10 [t: %b3] { # if_1
%b3 = block { # true
ret
}
}
%11:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_173:i32 = load %11
%13:ptr<function, i32, read_write> = access %s, 0u
store %13, %x_173
ret
}
}
%main_1 = func():void -> %b4 {
%b4 = block {
%i:ptr<function, i32, read_write> = var
%arr:ptr<function, array<S, 3>, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%param:ptr<function, S, read_write> = var
%j:ptr<function, i32, read_write> = var
%x_132:ptr<function, bool, read_write> = var
%x_142:ptr<function, bool, read_write> = var
%x_133_phi:ptr<function, bool, read_write> = var
%x_143_phi:ptr<function, bool, read_write> = var
%24:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_46:i32 = load %24
store %i, %x_46
loop [b: %b5, c: %b6] { # loop_1
%b5 = block { # body
%x_51:i32 = load %i
%27:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_53:i32 = load %27
%29:bool = lt %x_51, %x_53
if %29 [t: %b7, f: %b8] { # if_2
%b7 = block { # true
exit_if # if_2
}
%b8 = block { # false
exit_loop # loop_1
}
}
%x_56:i32 = load %i
%x_57:i32 = load %i
%32:ptr<function, i32, read_write> = access %arr, %x_56, 0u
store %32, %x_57
continue %b6
}
%b6 = block { # continuing
%x_59:i32 = load %i
%34:i32 = add %x_59, 1i
store %i, %34
next_iteration %b5
}
}
%35:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_62:i32 = load %35
store %i_1, %x_62
loop [b: %b9, c: %b10] { # loop_2
%b9 = block { # body
%x_67:i32 = load %i_1
%38:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_69:i32 = load %38
%40:bool = lt %x_67, %x_69
if %40 [t: %b11, f: %b12] { # if_3
%b11 = block { # true
exit_if # if_3
}
%b12 = block { # false
exit_loop # loop_2
}
}
%41:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_73:f32 = load_vector_element %41, 0u
%43:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_75:f32 = load_vector_element %43, 1u
%45:bool = gt %x_73, %x_75
if %45 [t: %b13] { # if_4
%b13 = block { # true
exit_loop # loop_2
}
}
%x_79:i32 = load %i_1
%47:ptr<function, i32, read_write> = access %arr, %x_79, 0u
%x_81:i32 = load %47
%49:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%x_83:i32 = load %49
%51:bool = eq %x_81, %x_83
if %51 [t: %b14, f: %b15] { # if_5
%b14 = block { # true
%x_88:i32 = load %i_1
%53:ptr<function, S, read_write> = access %arr, %x_88
%x_90:S = load %53
store %param, %x_90
%55:void = call %func_struct_S_i11_, %param
%x_92:S = load %param
%57:ptr<function, S, read_write> = access %arr, %x_88
store %57, %x_92
exit_if # if_5
}
%b15 = block { # false
%58:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_95:i32 = load %58
store %j, %x_95
loop [b: %b16, c: %b17] { # loop_3
%b16 = block { # body
%x_100:i32 = load %j
%61:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_102:i32 = load %61
%63:bool = lt %x_100, %x_102
if %63 [t: %b18, f: %b19] { # if_6
%b18 = block { # true
exit_if # if_6
}
%b19 = block { # false
exit_loop # loop_3
}
}
%x_105:i32 = load %j
%65:ptr<function, i32, read_write> = access %arr, %x_105, 0u
%x_107:i32 = load %65
%67:ptr<uniform, i32, read> = access %x_10, 0u, 4i, 0u
%x_109:i32 = load %67
%69:bool = gt %x_107, %x_109
if %69 [t: %b20] { # if_7
%b20 = block { # true
discard
exit_if # if_7
}
}
continue %b17
}
%b17 = block { # continuing
%x_113:i32 = load %j
%71:i32 = add %x_113, 1i
store %j, %71
next_iteration %b16
}
}
exit_if # if_5
}
}
continue %b10
}
%b10 = block { # continuing
%x_115:i32 = load %i_1
%73:i32 = add %x_115, 1i
store %i_1, %73
next_iteration %b9
}
}
%74:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_118:i32 = load %74
%76:ptr<function, i32, read_write> = access %arr, %x_118, 0u
%x_120:i32 = load %76
%78:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_122:i32 = load %78
%x_123:bool = eq %x_120, %x_122
store %x_133_phi, %x_123
if %x_123 [t: %b21] { # if_8
%b21 = block { # true
%81:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%x_127:i32 = load %81
%83:ptr<function, i32, read_write> = access %arr, %x_127, 0u
%x_129:i32 = load %83
%85:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_131:i32 = load %85
%87:bool = eq %x_129, %x_131
store %x_132, %87
%88:bool = load %x_132
store %x_133_phi, %88
exit_if # if_8
}
}
%x_133:bool = load %x_133_phi
store %x_143_phi, %x_133
if %x_133 [t: %b22] { # if_9
%b22 = block { # true
%90:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_137:i32 = load %90
%92:ptr<function, i32, read_write> = access %arr, %x_137, 0u
%x_139:i32 = load %92
%94:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_141:i32 = load %94
%96:bool = eq %x_139, %x_141
store %x_142, %96
%97:bool = load %x_142
store %x_143_phi, %97
exit_if # if_9
}
}
%x_143:bool = load %x_143_phi
if %x_143 [t: %b23, f: %b24] { # if_10
%b23 = block { # true
%99:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%x_148:i32 = load %99
%101:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_151:i32 = load %101
%103:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_154:i32 = load %103
%105:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%x_157:i32 = load %105
%107:f32 = convert %x_148
%108:f32 = convert %x_151
%109:f32 = convert %x_154
%110:f32 = convert %x_157
%111:vec4<f32> = construct %107, %108, %109, %110
store %x_GLF_color, %111
exit_if # if_10
}
%b24 = block { # false
%112:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_161:i32 = load %112
%x_162:f32 = convert %x_161
%115:vec4<f32> = construct %x_162, %x_162, %x_162, %x_162
store %x_GLF_color, %115
exit_if # if_10
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b25 {
%b25 = block {
%117:void = call %main_1
%118:vec4<f32> = load %x_GLF_color
%119:main_out = construct %118
ret %119
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************