| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_v1_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_v1:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %uv:ptr<function, vec2<f32>, read_write> = var |
| %v1:ptr<function, vec4<f32>, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %10:vec4<f32> = load %gl_FragCoord |
| %11:vec2<f32> = swizzle %10, xy |
| store %uv, %11 |
| %12:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %14:vec4<f32> = construct %13 |
| store %v1, %14 |
| %15:f32 = load_vector_element %uv, 1u |
| %16:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %17:f32 = load %16 |
| %18:bool = gte %15, %17 |
| if %18 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %19:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %20:f32 = load %19 |
| store_vector_element %v1, 0u, %20 |
| %21:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %22:f32 = load %21 |
| store_vector_element %v1, 1u, %22 |
| %23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %24:f32 = load %23 |
| store_vector_element %v1, 2u, %24 |
| %25:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %26:f32 = load %25 |
| store_vector_element %v1, 3u, %26 |
| exit_if # if_1 |
| } |
| } |
| %27:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %28:f32 = load %27 |
| store %a, %28 |
| %29:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u |
| %30:i32 = load %29 |
| store %i, %30 |
| loop [b: %b4, c: %b5] { # loop_1 |
| %b4 = block { # body |
| %31:i32 = load %i |
| %32:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u |
| %33:i32 = load %32 |
| %34:bool = lt %31, %33 |
| if %34 [t: %b6, f: %b7] { # if_2 |
| %b6 = block { # true |
| exit_if # if_2 |
| } |
| %b7 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %35:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %36:f32 = load %35 |
| %37:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %38:f32 = load %37 |
| %39:bool = lt %36, %38 |
| if %39 [t: %b8] { # if_3 |
| %b8 = block { # true |
| discard |
| exit_if # if_3 |
| } |
| } |
| %40:f32 = load_vector_element %v1, 0u |
| %41:f32 = load_vector_element %v1, 1u |
| %42:f32 = add %40, %41 |
| %43:f32 = load_vector_element %v1, 2u |
| %44:f32 = add %42, %43 |
| %45:f32 = load_vector_element %v1, 3u |
| %46:f32 = add %44, %45 |
| %47:ptr<uniform, f32, read> = access %x_8, 0u, 3i, 0u |
| %48:f32 = load %47 |
| %49:f32 = pow %46, %48 |
| store %a, %49 |
| continue %b5 |
| } |
| %b5 = block { # continuing |
| %50:i32 = load %i |
| %51:i32 = add %50, 1i |
| store %i, %51 |
| next_iteration %b4 |
| } |
| } |
| %52:f32 = load %a |
| %53:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %54:f32 = load %53 |
| %55:bool = eq %52, %54 |
| if %55 [t: %b9, f: %b10] { # if_4 |
| %b9 = block { # true |
| %56:vec4<f32> = load %v1 |
| store %x_GLF_v1, %56 |
| exit_if # if_4 |
| } |
| %b10 = block { # false |
| %57:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u |
| %58:i32 = load %57 |
| %59:f32 = convert %58 |
| %60:vec4<f32> = construct %59 |
| store %x_GLF_v1, %60 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b11 { |
| %b11 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %63:void = call %main_1 |
| %64:vec4<f32> = load %x_GLF_v1 |
| %65:main_out = construct %64 |
| ret %65 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |