blob: 51b3acd0a49c0dedd9a14854f1e3909c3a5895e9 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_v1_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_v1:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%uv:ptr<function, vec2<f32>, read_write> = var
%v1:ptr<function, vec4<f32>, read_write> = var
%a:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%x_49:vec4<f32> = load %gl_FragCoord
%11:f32 = access %x_49, 0u
%12:f32 = access %x_49, 1u
%13:vec2<f32> = construct %11, %12
store %uv, %13
%14:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_52:f32 = load %14
%16:vec4<f32> = construct %x_52, %x_52, %x_52, %x_52
store %v1, %16
%x_55:f32 = load_vector_element %uv, 1u
%18:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_57:f32 = load %18
%20:bool = gte %x_55, %x_57
if %20 [t: %b3] { # if_1
%b3 = block { # true
%21:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%x_62:f32 = load %21
store_vector_element %v1, 0u, %x_62
%23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_65:f32 = load %23
store_vector_element %v1, 1u, %x_65
%25:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_68:f32 = load %25
store_vector_element %v1, 2u, %x_68
%27:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%x_71:f32 = load %27
store_vector_element %v1, 3u, %x_71
exit_if # if_1
}
}
%29:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%x_74:f32 = load %29
store %a, %x_74
%31:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%x_15:i32 = load %31
store %i, %x_15
loop [b: %b4, c: %b5] { # loop_1
%b4 = block { # body
%x_16:i32 = load %i
%34:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%x_17:i32 = load %34
%36:bool = lt %x_16, %x_17
if %36 [t: %b6, f: %b7] { # if_2
%b6 = block { # true
exit_if # if_2
}
%b7 = block { # false
exit_loop # loop_1
}
}
%37:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%x_84:f32 = load %37
%39:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_86:f32 = load %39
%41:bool = lt %x_84, %x_86
if %41 [t: %b8] { # if_3
%b8 = block { # true
discard
exit_if # if_3
}
}
%x_91:f32 = load_vector_element %v1, 0u
%x_93:f32 = load_vector_element %v1, 1u
%x_96:f32 = load_vector_element %v1, 2u
%x_99:f32 = load_vector_element %v1, 3u
%46:ptr<uniform, f32, read> = access %x_8, 0u, 3i, 0u
%x_102:f32 = load %46
%48:f32 = add %x_91, %x_93
%49:f32 = add %48, %x_96
%50:f32 = add %49, %x_99
%51:f32 = pow %50, %x_102
store %a, %51
continue %b5
}
%b5 = block { # continuing
%x_18:i32 = load %i
%53:i32 = add %x_18, 1i
store %i, %53
next_iteration %b4
}
}
%x_104:f32 = load %a
%55:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_106:f32 = load %55
%57:bool = eq %x_104, %x_106
if %57 [t: %b9, f: %b10] { # if_4
%b9 = block { # true
%x_111:vec4<f32> = load %v1
store %x_GLF_v1, %x_111
exit_if # if_4
}
%b10 = block { # false
%59:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%x_20:i32 = load %59
%x_113:f32 = convert %x_20
%62:vec4<f32> = construct %x_113, %x_113, %x_113, %x_113
store %x_GLF_v1, %62
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b11 {
%b11 = block {
store %gl_FragCoord, %gl_FragCoord_param
%65:void = call %main_1
%66:vec4<f32> = load %x_GLF_v1
%67:main_out = construct %66
ret %67
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************