| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %color:ptr<function, vec4<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %k:ptr<function, i32, read_write> = var |
| store %color, vec4<f32>(1.0f) |
| %9:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %10:i32 = load %9 |
| store %i, %10 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %11:i32 = load %i |
| %12:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %14:bool = lt %11, %13 |
| if %14 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_47:i32 = load %i |
| switch %x_47 [c: (2i, %b7), c: (1i, %b8), c: (default, %b9)] { # switch_1 |
| %b7 = block { # case |
| %x_83:i32 = load %i |
| %17:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %18:f32 = load %17 |
| store_vector_element %color, %x_83, %18 |
| exit_switch # switch_1 |
| } |
| %b8 = block { # case |
| %19:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %20:i32 = load %19 |
| store %j, %20 |
| loop [b: %b10, c: %b11] { # loop_2 |
| %b10 = block { # body |
| %21:i32 = load %i |
| %22:i32 = load %i |
| %23:bool = gt %21, %22 |
| if %23 [t: %b12, f: %b13] { # if_2 |
| %b12 = block { # true |
| exit_if # if_2 |
| } |
| %b13 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %24:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %25:i32 = load %24 |
| store %k, %25 |
| loop [b: %b14, c: %b15] { # loop_3 |
| %b14 = block { # body |
| %26:i32 = load %k |
| %27:i32 = load %i |
| %28:bool = lt %26, %27 |
| if %28 [t: %b16, f: %b17] { # if_3 |
| %b16 = block { # true |
| exit_if # if_3 |
| } |
| %b17 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| %x_71:i32 = load %k |
| %30:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %31:f32 = load %30 |
| store_vector_element %color, %x_71, %31 |
| continue %b15 |
| } |
| %b15 = block { # continuing |
| %32:i32 = load %k |
| %33:i32 = add %32, 1i |
| store %k, %33 |
| next_iteration %b14 |
| } |
| } |
| continue %b11 |
| } |
| %b11 = block { # continuing |
| %34:i32 = load %j |
| %35:i32 = add %34, 1i |
| store %j, %35 |
| next_iteration %b10 |
| } |
| } |
| %x_79:i32 = load %i |
| %37:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %38:f32 = load %37 |
| store_vector_element %color, %x_79, %38 |
| exit_switch # switch_1 |
| } |
| %b9 = block { # case |
| exit_switch # switch_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %39:i32 = load %i |
| %40:i32 = add %39, 1i |
| store %i, %40 |
| next_iteration %b3 |
| } |
| } |
| %41:vec4<f32> = load %color |
| store %x_GLF_color, %41 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b18 { |
| %b18 = block { |
| %43:void = call %main_1 |
| %44:vec4<f32> = load %x_GLF_color |
| %45:main_out = construct %44 |
| ret %45 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |