| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(16) { |
| matrix_a_uni:mat4x4<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %x:ptr<function, i32, read_write> = var |
| %matrix_u:ptr<function, vec4<f32>, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %matrix_b:ptr<function, vec4<f32>, read_write> = var |
| %x_42:ptr<function, vec4<f32>, read_write> = var |
| store %x, 4i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %9:i32 = load %x |
| %10:bool = gte %9, 1i |
| if %10 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_11:i32 = load %x |
| store_vector_element %matrix_u, %x_11, 1.0f |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %12:i32 = load %x |
| %13:i32 = sub %12, 1i |
| store %x, %13 |
| next_iteration %b3 |
| } |
| } |
| store %b, 4i |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %14:ptr<uniform, vec4<f32>, read> = access %x_8, 0u, 0i |
| %15:f32 = load_vector_element %14, 0u |
| %16:bool = lt %15, -1.0f |
| if %16 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_14:i32 = load %b |
| %18:i32 = load %b |
| %19:bool = gt %18, 1i |
| if %19 [t: %b11, f: %b12] { # if_3 |
| %b11 = block { # true |
| %20:vec4<f32> = load %matrix_b |
| %21:vec4<f32> = load %matrix_b |
| %22:vec4<f32> = min %20, %21 |
| store %x_42, %22 |
| exit_if # if_3 |
| } |
| %b12 = block { # false |
| %23:vec4<f32> = load %matrix_u |
| store %x_42, %23 |
| exit_if # if_3 |
| } |
| } |
| %24:f32 = load_vector_element %x_42, 1u |
| store_vector_element %matrix_b, %x_14, %24 |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %25:i32 = load %b |
| %26:i32 = sub %25, 1i |
| store %b, %26 |
| next_iteration %b7 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %28:void = call %main_1 |
| %29:vec4<f32> = load %x_GLF_color |
| %30:main_out = construct %29 |
| ret %30 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |