commit | dc2e4b1b7765f2db5aca43aad31063538855d223 | [log] [tgz] |
---|---|---|
author | Kyle Charbonneau <kylechar@google.com> | Tue Feb 04 09:32:01 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 04 09:32:01 2025 -0800 |
tree | e7497d28839f978947ae980deb2a7869ccb590b7 | |
parent | 8c167d76391566f75a13409e0ec00eb4b2f47f3f [diff] |
Don't require sampleRateShading in Vulkan compat SampleRateShading is restricted in WebGPU compat mode so the Vulkan feature isn't needed either. Bug: 389016529, 391899124 Change-Id: Id05ce7c8689c1df9685a0590c78b0db3986d5acd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/223294 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.