| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| class Camera { |
| public: |
| Camera() |
| : _azimuth(glm::radians(45.f)), |
| _altitude(glm::radians(30.f)), |
| _radius(10.f), |
| _center(0, 0, 0), |
| _dirty(true) { |
| recalculate(); |
| } |
| |
| void rotate(float dAzimuth, float dAltitude) { |
| _dirty = true; |
| _azimuth = glm::mod(_azimuth + dAzimuth, glm::radians(360.f)); |
| _altitude = glm::clamp(_altitude + dAltitude, glm::radians(-89.f), glm::radians(89.f)); |
| } |
| |
| void pan(float dX, float dY) { |
| recalculate(); |
| glm::vec3 vX = glm::normalize(glm::cross(-_eyeDir, glm::vec3(0, 1, 0))); |
| glm::vec3 vY = glm::normalize(glm::cross(_eyeDir, vX)); |
| _center += vX * dX * _radius + vY * dY * _radius; |
| } |
| |
| void zoom(float factor) { |
| _dirty = true; |
| _radius = _radius * glm::exp(-factor); |
| } |
| |
| glm::mat4 view() { |
| if (_dirty) { |
| recalculate(); |
| } |
| return _view; |
| } |
| private: |
| void recalculate() { |
| glm::vec4 eye4 = glm::vec4(1, 0, 0, 1); |
| eye4 = glm::rotate(glm::mat4(), _altitude, glm::vec3(0, 0, 1)) * eye4; |
| eye4 = glm::rotate(glm::mat4(), _azimuth, glm::vec3(0, 1, 0)) * eye4; |
| _eyeDir = glm::vec3(eye4); |
| |
| _view = glm::lookAt(_center + _eyeDir * _radius, _center, glm::vec3(0, -1, 0)); |
| _dirty = false; |
| } |
| float _azimuth; |
| float _altitude; |
| float _radius; |
| glm::vec3 _center; |
| glm::vec3 _eyeDir; |
| bool _dirty; |
| glm::mat4 _view; |
| }; |