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5a4f5dcf90b505ba4e67e4a9257d18a45e61d9f9
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test
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tint
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expressions
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type_conv
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vec3
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literal
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f16-u32.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
uvec3 u
=
uvec3
(
1u
);