| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Pipeline.h" |
| |
| #include "Device.h" |
| #include "DepthStencilState.h" |
| #include "InputState.h" |
| #include "PipelineLayout.h" |
| #include "RenderPass.h" |
| #include "ShaderModule.h" |
| |
| namespace backend { |
| |
| // PipelineBase |
| |
| PipelineBase::PipelineBase(PipelineBuilder* builder) |
| : device(builder->device), stageMask(builder->stageMask), layout(std::move(builder->layout)), |
| renderPass(std::move(builder->renderPass)), subpass(builder->subpass), |
| inputState(std::move(builder->inputState)), depthStencilState(std::move(builder->depthStencilState)) { |
| |
| if (stageMask != (nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment) && |
| stageMask != nxt::ShaderStageBit::Compute) { |
| builder->HandleError("Wrong combination of stage for pipeline"); |
| return; |
| } |
| |
| if (IsCompute() && depthStencilState) { |
| builder->HandleError("Compute pipeline cannot have depth stencil state"); |
| return; |
| } |
| |
| if (!IsCompute() && !renderPass) { |
| builder->HandleError("Pipeline render pass not set"); |
| return; |
| } |
| // TODO(kainino@chromium.org): Need to verify the pipeline against its render subpass. |
| |
| auto FillPushConstants = [](const ShaderModuleBase* module, PushConstantInfo* info) { |
| const auto& moduleInfo = module->GetPushConstants(); |
| info->mask = moduleInfo.mask; |
| |
| for (uint32_t i = 0; i < moduleInfo.names.size(); i++) { |
| unsigned int size = moduleInfo.sizes[i]; |
| if (size == 0) { |
| continue; |
| } |
| |
| for (uint32_t offset = 0; offset < size; offset++) { |
| info->types[i + offset] = moduleInfo.types[i]; |
| } |
| i += size - 1; |
| } |
| }; |
| |
| for (auto stageBit : IterateStages(builder->stageMask)) { |
| if (!builder->stages[stageBit].module->IsCompatibleWithPipelineLayout(layout.Get())) { |
| builder->HandleError("Stage not compatible with layout"); |
| return; |
| } |
| |
| FillPushConstants(builder->stages[stageBit].module.Get(), &pushConstants[stageBit]); |
| } |
| |
| if (!IsCompute()) { |
| if ((builder->stages[nxt::ShaderStage::Vertex].module->GetUsedVertexAttributes() & ~inputState->GetAttributesSetMask()).any()) { |
| builder->HandleError("Pipeline vertex stage uses inputs not in the input state"); |
| return; |
| } |
| } |
| } |
| |
| const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(nxt::ShaderStage stage) const { |
| return pushConstants[stage]; |
| } |
| |
| nxt::ShaderStageBit PipelineBase::GetStageMask() const { |
| return stageMask; |
| } |
| |
| PipelineLayoutBase* PipelineBase::GetLayout() { |
| return layout.Get(); |
| } |
| |
| RenderPassBase* PipelineBase::GetRenderPass() { |
| return renderPass.Get(); |
| } |
| |
| InputStateBase* PipelineBase::GetInputState() { |
| return inputState.Get(); |
| } |
| |
| DepthStencilStateBase* PipelineBase::GetDepthStencilState() { |
| return depthStencilState.Get(); |
| } |
| |
| bool PipelineBase::IsCompute() const { |
| return stageMask == nxt::ShaderStageBit::Compute; |
| } |
| |
| // PipelineBuilder |
| |
| PipelineBuilder::PipelineBuilder(DeviceBase* device) |
| : Builder(device), stageMask(static_cast<nxt::ShaderStageBit>(0)) { |
| } |
| |
| const PipelineBuilder::StageInfo& PipelineBuilder::GetStageInfo(nxt::ShaderStage stage) const { |
| ASSERT(stageMask & StageBit(stage)); |
| return stages[stage]; |
| } |
| |
| PipelineBase* PipelineBuilder::GetResultImpl() { |
| // TODO(cwallez@chromium.org): the layout should be required, and put the default objects in the device |
| if (!layout) { |
| layout = device->CreatePipelineLayoutBuilder()->GetResult(); |
| } |
| if (!inputState) { |
| inputState = device->CreateInputStateBuilder()->GetResult(); |
| } |
| if (!depthStencilState && !IsCompute()) { |
| depthStencilState = device->CreateDepthStencilStateBuilder()->GetResult(); |
| } |
| |
| return device->CreatePipeline(this); |
| } |
| |
| bool PipelineBuilder::IsCompute() const { |
| return stageMask == nxt::ShaderStageBit::Compute; |
| } |
| |
| void PipelineBuilder::SetLayout(PipelineLayoutBase* layout) { |
| this->layout = layout; |
| } |
| |
| void PipelineBuilder::SetSubpass(RenderPassBase* renderPass, uint32_t subpass) { |
| this->renderPass = renderPass; |
| this->subpass = subpass; |
| } |
| |
| void PipelineBuilder::SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint) { |
| if (entryPoint != std::string("main")) { |
| HandleError("Currently the entry point has to be main()"); |
| return; |
| } |
| |
| if (stage != module->GetExecutionModel()) { |
| HandleError("Setting module with wrong execution model"); |
| return; |
| } |
| |
| nxt::ShaderStageBit bit = StageBit(stage); |
| if (stageMask & bit) { |
| HandleError("Setting already set stage"); |
| return; |
| } |
| stageMask |= bit; |
| |
| stages[stage].module = module; |
| stages[stage].entryPoint = entryPoint; |
| } |
| |
| void PipelineBuilder::SetInputState(InputStateBase* inputState) { |
| this->inputState = inputState; |
| } |
| |
| void PipelineBuilder::SetDepthStencilState(DepthStencilStateBase* depthStencilState) { |
| this->depthStencilState = depthStencilState; |
| } |
| |
| |
| } |