commit | 5a6e057ce8b490a9189ac80d0f2ee49a51e73a96 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Nov 21 14:53:41 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 21 14:53:41 2023 +0000 |
tree | 1a26a25f63d6c7408b67fc7d5b460492f566da4c | |
parent | 58794b5dfa9d81ef14122e3fbc85382664541b20 [diff] |
Add shader_features documentation for Dawn. Note that it is pretty bare bones because the documentation should mostly be in the Tint docs since these are shader features. Bug: None Change-Id: Ia24784cade0e4534afcc16cc299bd2c9bd5b3d18 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/161683 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.