commit | 0a58972309ef4f999d885d1493be31ed2cefad4a | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Jul 13 15:34:46 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 13 15:34:46 2021 +0000 |
tree | 713483628273b7fd4dadd86fb7e2d72bfadc11ba | |
parent | 4773e8d0f9808854bc1c765181218605f36ad0eb [diff] |
Always run the Tint renamer, even with dump_translated_shaders Not running the renamer can produce code that fails to compile on the backend, resulting in device lost errors. Change-Id: I4a841a281142bb8eda1402e1ebd6a5d23b77bfe0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57745 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.