Roll ANGLE from 77a1e90bf756 to 8807d22fb5c5 (19 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/77a1e90bf756..8807d22fb5c5

2026-02-28 syoussefi@chromium.org Translator: Mark all fields of blocks as active or none
2026-02-28 cclao@google.com Vulkan: Invalidate driver uniforms when UtilsVk calls pushConstants
2026-02-28 syoussefi@chromium.org Translator: left-over cleanup of EXT_shader_pls
2026-02-28 bsheedy@chromium.org Remove legacy Mac/arm64 infra/specs content
2026-02-27 bsheedy@chromium.org Remove mac-arm64-test definition
2026-02-27 abdolrashidi@google.com Vulkan: Condition dyn buf init size on alloc limit
2026-02-27 bsheedy@chromium.org Remove experimental SwiftShader testers
2026-02-27 lexa.knyazev@gmail.com Refactor SamplerParameter* validation
2026-02-27 bsheedy@chromium.org Promote chromium-luci Mac/arm64 to CQ
2026-02-27 izzy.wang@arm.com Enable preferGPUForCopyBufferSubData for glCopyBufferSubData
2026-02-27 m.maiya@samsung.com Vulkan: Force submit commands during eglBindTexImage
2026-02-27 ynovikov@chromium.org Skip flaky end2end test on Pixel 10 Vulkan
2026-02-27 syoussefi@chromium.org IR: Generate `for` loops in AST
2026-02-27 bsheedy@chromium.org Add chromium-luci Mac/arm64 builders
2026-02-27 syoussefi@chromium.org IR: Port EnsureLoopForwardProgress
2026-02-27 syoussefi@chromium.org Translator: Move GLSL built-in emulation out of common path
2026-02-27 ynovikov@chromium.org Suppress flaky end2end test on Linux NVIDIA Vulkan
2026-02-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 242a8121f8ea to 313545f85af7 (1 revision)
2026-02-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 5a44f54576eb to 2d365e2fbc40 (11 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: I2442fccc0eb78bd086c6d787f1c6b6e088d97144
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/294636
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 60b07f374c123cc6d805ed2c2b8d3a7c10de2c8d
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.