| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/ComputePipeline.h" |
| |
| #include "backend/Device.h" |
| |
| namespace backend { |
| |
| // ComputePipelineBase |
| |
| ComputePipelineBase::ComputePipelineBase(ComputePipelineBuilder* builder) |
| : PipelineBase(builder) { |
| if (GetStageMask() != nxt::ShaderStageBit::Compute) { |
| builder->HandleError("Compute pipeline should have exactly a compute stage"); |
| return; |
| } |
| } |
| |
| // ComputePipelineBuilder |
| |
| ComputePipelineBuilder::ComputePipelineBuilder(DeviceBase* device) |
| : Builder(device), PipelineBuilder(this) { |
| } |
| |
| ComputePipelineBase* ComputePipelineBuilder::GetResultImpl() { |
| return mDevice->CreateComputePipeline(this); |
| } |
| |
| } // namespace backend |