| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_RENDERPIPELINE_H_ |
| #define BACKEND_RENDERPIPELINE_H_ |
| |
| #include "backend/BlendState.h" |
| #include "backend/DepthStencilState.h" |
| #include "backend/InputState.h" |
| #include "backend/Pipeline.h" |
| |
| #include "nxt/nxtcpp.h" |
| |
| #include <array> |
| #include <bitset> |
| |
| namespace backend { |
| |
| class RenderPipelineBase : public RefCounted, public PipelineBase { |
| public: |
| RenderPipelineBase(RenderPipelineBuilder* builder); |
| |
| BlendStateBase* GetBlendState(uint32_t attachmentSlot); |
| DepthStencilStateBase* GetDepthStencilState(); |
| nxt::IndexFormat GetIndexFormat() const; |
| InputStateBase* GetInputState(); |
| nxt::PrimitiveTopology GetPrimitiveTopology() const; |
| |
| std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const; |
| bool HasDepthStencilAttachment() const; |
| nxt::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; |
| nxt::TextureFormat GetDepthStencilFormat() const; |
| |
| // A pipeline can be used in a render pass if its attachment info matches the actual |
| // attachments in the render pass. This returns whether it is the case. |
| bool IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const; |
| |
| private: |
| Ref<DepthStencilStateBase> mDepthStencilState; |
| nxt::IndexFormat mIndexFormat; |
| Ref<InputStateBase> mInputState; |
| nxt::PrimitiveTopology mPrimitiveTopology; |
| std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates; |
| |
| std::bitset<kMaxColorAttachments> mColorAttachmentsSet; |
| std::array<nxt::TextureFormat, kMaxColorAttachments> mColorAttachmentFormats; |
| bool mDepthStencilFormatSet = false; |
| nxt::TextureFormat mDepthStencilFormat; |
| }; |
| |
| class RenderPipelineBuilder : public Builder<RenderPipelineBase>, public PipelineBuilder { |
| public: |
| RenderPipelineBuilder(DeviceBase* device); |
| |
| // NXT API |
| void SetColorAttachmentFormat(uint32_t attachmentSlot, nxt::TextureFormat format); |
| void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState); |
| void SetDepthStencilAttachmentFormat(nxt::TextureFormat format); |
| void SetDepthStencilState(DepthStencilStateBase* depthStencilState); |
| void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology); |
| void SetIndexFormat(nxt::IndexFormat format); |
| void SetInputState(InputStateBase* inputState); |
| |
| private: |
| friend class RenderPipelineBase; |
| |
| RenderPipelineBase* GetResultImpl() override; |
| |
| Ref<DepthStencilStateBase> mDepthStencilState; |
| Ref<InputStateBase> mInputState; |
| // TODO(enga@google.com): Remove default when we validate that all required properties are |
| // set |
| nxt::PrimitiveTopology mPrimitiveTopology = nxt::PrimitiveTopology::TriangleList; |
| nxt::IndexFormat mIndexFormat = nxt::IndexFormat::Uint32; |
| std::bitset<kMaxColorAttachments> mBlendStatesSet; |
| std::array<Ref<BlendStateBase>, kMaxColorAttachments> mBlendStates; |
| std::bitset<kMaxColorAttachments> mColorAttachmentsSet; |
| std::array<nxt::TextureFormat, kMaxColorAttachments> mColorAttachmentFormats; |
| bool mDepthStencilFormatSet = false; |
| nxt::TextureFormat mDepthStencilFormat; |
| }; |
| |
| } // namespace backend |
| |
| #endif // BACKEND_RENDERPIPELINE_H_ |