commit | 5b007a519a28b4638ef58e6781c5fdf34c49e6e7 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Jul 28 09:00:11 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jul 28 09:00:11 2020 +0000 |
tree | dc7dbaeb1b5e97a41e38ac282932e974a5d4fd3a | |
parent | c11a19145f1f5a8846d0123e22c261966949466c [diff] |
dawn_wire: Implement MapRead/WriteAsync on top of MapAsync This inverts the shimming to have the old mapping entrypoints be implemented on top of the new mapping entrypoint. Bug: dawn:445 Change-Id: I98c81b2873d506790b1b19048c5289c62d1b83ae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25700 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.