| commit | 5b829f7ded05a0fb205952e46d8dc97ff315e236 | [log] [tgz] |
|---|---|---|
| author | Le Hoang Quyen <lehoangquyen@chromium.org> | Mon Mar 31 12:32:17 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 31 12:32:17 2025 -0700 |
| tree | 2c2e79734daade510b973400509b2af64fcd731f | |
| parent | f03cd8a806cb971b6e3d14398699ce686d04ed28 [diff] |
D3D11: Enable storage buffers in VS for feature level 11.0 Feature level 11.0 doesn't have UAVs in VS. UAVs are used for implementing writable storage buffers. However, Dawn/WebGPU spec only allows read-only storage buffers in VS, so it's safe to advertise that storage buffers are available in VS. Read-only storage buffers will be implemented by D3D11 SRVs which all stages have. Bug: 388028942 Change-Id: Ib78b3bd5ac5bb3cec325879a9c1bbbffd9dfb95c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/233454 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.