| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ | |
| #define SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ | |
| #include <bitset> | |
| #include "absl/container/flat_hash_map.h" | |
| #include "dawn/common/ityp_array.h" | |
| #include "dawn/common/ityp_bitset.h" | |
| #include "dawn/native/Error.h" | |
| #include "dawn/native/IntegerTypes.h" | |
| namespace dawn::native { | |
| class DeviceBase; | |
| class RenderPassEncoder; | |
| struct RenderPassDescriptor; | |
| class TextureViewBase; | |
| struct BlitColorToColorWithDrawPipelineKey { | |
| BlitColorToColorWithDrawPipelineKey() { | |
| colorTargetFormats.fill(wgpu::TextureFormat::Undefined); | |
| } | |
| PerColorAttachment<wgpu::TextureFormat> colorTargetFormats; | |
| ColorAttachmentMask attachmentsToExpandResolve; | |
| ColorAttachmentMask resolveTargetsMask; | |
| wgpu::TextureFormat depthStencilFormat = wgpu::TextureFormat::Undefined; | |
| uint32_t sampleCount = 1; | |
| struct HashFunc { | |
| size_t operator()(const BlitColorToColorWithDrawPipelineKey& key) const; | |
| }; | |
| struct EqualityFunc { | |
| bool operator()(const BlitColorToColorWithDrawPipelineKey& a, | |
| const BlitColorToColorWithDrawPipelineKey& b) const; | |
| }; | |
| }; | |
| using BlitColorToColorWithDrawPipelinesCache = | |
| absl::flat_hash_map<BlitColorToColorWithDrawPipelineKey, | |
| Ref<RenderPipelineBase>, | |
| BlitColorToColorWithDrawPipelineKey::HashFunc, | |
| BlitColorToColorWithDrawPipelineKey::EqualityFunc>; | |
| // This function performs the ExpandResolveTexture load operation for the render pass by blitting | |
| // the resolve target to the MSAA attachment. | |
| // | |
| // The function assumes that the render pass is already started. It won't break the render pass, | |
| // just performing a draw call to blit. | |
| // This is only valid if the device's CanTextureLoadResolveTargetInTheSameRenderpass() is true. | |
| MaybeError ExpandResolveTextureWithDraw( | |
| DeviceBase* device, | |
| RenderPassEncoder* renderEncoder, | |
| const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor); | |
| struct ResolveMultisampleWithDrawPipelineKey { | |
| wgpu::TextureFormat colorTargetFormat = wgpu::TextureFormat::Undefined; | |
| uint32_t sampleCount = 1; | |
| struct HashFunc { | |
| size_t operator()(const ResolveMultisampleWithDrawPipelineKey& key) const; | |
| }; | |
| struct EqualityFunc { | |
| bool operator()(const ResolveMultisampleWithDrawPipelineKey& a, | |
| const ResolveMultisampleWithDrawPipelineKey& b) const; | |
| }; | |
| }; | |
| using ResolveMultisampleWithDrawPipelinesCache = | |
| absl::flat_hash_map<ResolveMultisampleWithDrawPipelineKey, | |
| Ref<RenderPipelineBase>, | |
| ResolveMultisampleWithDrawPipelineKey::HashFunc, | |
| ResolveMultisampleWithDrawPipelineKey::EqualityFunc>; | |
| // This inserts a separate render pass to partially resolve the 'src' multi-sampled texture to the | |
| // 'dst' single-sampled texture. | |
| MaybeError ResolveMultisampleWithDraw(DeviceBase* device, | |
| CommandEncoder* encoder, | |
| const RenderPassDescriptorResolveRect& rect, | |
| TextureViewBase* src, | |
| TextureViewBase* dst); | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ |