| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/Device.h" | |
| #include <webgpu/webgpu.h> | |
| #include <algorithm> | |
| #include <array> | |
| #include <mutex> | |
| #include <utility> | |
| #include "absl/container/flat_hash_set.h" | |
| #include "absl/strings/str_format.h" | |
| #include "dawn/common/Log.h" | |
| #include "dawn/common/Ref.h" | |
| #include "dawn/common/StringViewUtils.h" | |
| #include "dawn/common/SystemUtils.h" | |
| #include "dawn/common/Version_autogen.h" | |
| #include "dawn/native/AsyncTask.h" | |
| #include "dawn/native/AttachmentState.h" | |
| #include "dawn/native/BindGroup.h" | |
| #include "dawn/native/BindGroupLayout.h" | |
| #include "dawn/native/BlitBufferToDepthStencil.h" | |
| #include "dawn/native/BlobCache.h" | |
| #include "dawn/native/Buffer.h" | |
| #include "dawn/native/CacheRequest.h" | |
| #include "dawn/native/CacheResult.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/CommandBuffer.h" | |
| #include "dawn/native/CommandEncoder.h" | |
| #include "dawn/native/CompilationMessages.h" | |
| #include "dawn/native/CreatePipelineAsyncEvent.h" | |
| #include "dawn/native/DawnNative.h" | |
| #include "dawn/native/DynamicUploader.h" | |
| #include "dawn/native/Error.h" | |
| #include "dawn/native/ErrorData.h" | |
| #include "dawn/native/ErrorInjector.h" | |
| #include "dawn/native/ErrorScope.h" | |
| #include "dawn/native/ExternalTexture.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/InternalPipelineStore.h" | |
| #include "dawn/native/ObjectType_autogen.h" | |
| #include "dawn/native/PhysicalDevice.h" | |
| #include "dawn/native/PipelineCache.h" | |
| #include "dawn/native/QuerySet.h" | |
| #include "dawn/native/Queue.h" | |
| #include "dawn/native/RenderBundleEncoder.h" | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "dawn/native/Sampler.h" | |
| #include "dawn/native/ShaderModuleParseRequest.h" | |
| #include "dawn/native/SharedBufferMemory.h" | |
| #include "dawn/native/SharedFence.h" | |
| #include "dawn/native/SharedTextureMemory.h" | |
| #include "dawn/native/Surface.h" | |
| #include "dawn/native/SwapChain.h" | |
| #include "dawn/native/Texture.h" | |
| #include "dawn/native/ValidationUtils_autogen.h" | |
| #include "dawn/native/WaitListEvent.h" | |
| #include "dawn/native/utils/WGPUHelpers.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/metrics/HistogramMacros.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| namespace dawn::native { | |
| // DeviceBase sub-structures | |
| struct DeviceBase::Caches { | |
| ContentLessObjectCache<AttachmentState> attachmentStates; | |
| ContentLessObjectCache<BindGroupLayoutInternalBase> bindGroupLayouts; | |
| ContentLessObjectCache<ComputePipelineBase> computePipelines; | |
| ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts; | |
| ContentLessObjectCache<RenderPipelineBase> renderPipelines; | |
| ContentLessObjectCache<SamplerBase> samplers; | |
| ContentLessObjectCache<ShaderModuleBase> shaderModules; | |
| }; | |
| // Tries to find an object in the cache, creating and inserting into the cache if not found. | |
| template <typename RefCountedT, typename CreateFn> | |
| auto GetOrCreate(ContentLessObjectCache<RefCountedT>& cache, | |
| RefCountedT* blueprint, | |
| CreateFn createFn) { | |
| using ReturnType = decltype(createFn()); | |
| // If we find the blueprint in the cache we can just return it. | |
| Ref<RefCountedT> result = cache.Find(blueprint); | |
| if (result != nullptr) { | |
| return ReturnType(result); | |
| } | |
| using UnwrappedReturnType = typename detail::UnwrapResultOrError<ReturnType>::type; | |
| static_assert(std::is_same_v<UnwrappedReturnType, Ref<RefCountedT>>, | |
| "CreateFn should return an unwrapped type that is the same as Ref<RefCountedT>."); | |
| // Create the result and try inserting it. Note that inserts can race because the critical | |
| // sections here is disjoint, hence the checks to verify whether this thread inserted. | |
| if constexpr (!detail::IsResultOrError<ReturnType>::value) { | |
| result = createFn(); | |
| } else { | |
| auto resultOrError = createFn(); | |
| if (resultOrError.IsError()) [[unlikely]] { | |
| return ReturnType(std::move(resultOrError.AcquireError())); | |
| } | |
| result = resultOrError.AcquireSuccess(); | |
| } | |
| DAWN_ASSERT(result.Get() != nullptr); | |
| bool inserted = false; | |
| std::tie(result, inserted) = cache.Insert(result.Get()); | |
| return ReturnType(result); | |
| } | |
| namespace { | |
| static constexpr WGPUUncapturedErrorCallbackInfo kEmptyUncapturedErrorCallbackInfo = { | |
| nullptr, nullptr, nullptr, nullptr}; | |
| static constexpr WGPULoggingCallbackInfo kEmptyLoggingCallbackInfo = {nullptr, nullptr, nullptr, | |
| nullptr}; | |
| void TrimErrorScopeStacks( | |
| absl::flat_hash_map<ThreadUniqueId, std::unique_ptr<ErrorScopeStack>>& errorScopeStacks) { | |
| for (auto it = errorScopeStacks.begin(); it != errorScopeStacks.end();) { | |
| if (!IsThreadAlive(it->first)) { | |
| errorScopeStacks.erase(it++); | |
| } else { | |
| it++; | |
| } | |
| } | |
| } | |
| } // anonymous namespace | |
| DeviceBase::DeviceLostEvent::DeviceLostEvent(const WGPUDeviceLostCallbackInfo& callbackInfo) | |
| : TrackedEvent(static_cast<wgpu::CallbackMode>(callbackInfo.mode), | |
| TrackedEvent::NonProgressing{}), | |
| mCallback(callbackInfo.callback), | |
| mUserdata1(callbackInfo.userdata1), | |
| mUserdata2(callbackInfo.userdata2) {} | |
| DeviceBase::DeviceLostEvent::~DeviceLostEvent() { | |
| EnsureComplete(EventCompletionType::Shutdown); | |
| } | |
| // static | |
| Ref<DeviceBase::DeviceLostEvent> DeviceBase::DeviceLostEvent::Create( | |
| const DeviceDescriptor* descriptor) { | |
| DAWN_ASSERT(descriptor != nullptr); | |
| #if defined(DAWN_ENABLE_ASSERTS) | |
| static constexpr WGPUDeviceLostCallbackInfo kDefaultDeviceLostCallbackInfo = { | |
| nullptr, WGPUCallbackMode_AllowSpontaneous, | |
| [](WGPUDevice const*, WGPUDeviceLostReason, WGPUStringView, void*, void*) { | |
| static bool calledOnce = false; | |
| if (!calledOnce) { | |
| calledOnce = true; | |
| dawn::WarningLog() << "No Dawn device lost callback was set. This is probably not " | |
| "intended. If you really want to ignore device lost and " | |
| "suppress this message, set the callback explicitly."; | |
| } | |
| }, | |
| nullptr, nullptr}; | |
| #else | |
| static constexpr WGPUDeviceLostCallbackInfo kDefaultDeviceLostCallbackInfo = { | |
| nullptr, WGPUCallbackMode_AllowProcessEvents, nullptr, nullptr, nullptr}; | |
| #endif // DAWN_ENABLE_ASSERTS | |
| WGPUDeviceLostCallbackInfo deviceLostCallbackInfo = kDefaultDeviceLostCallbackInfo; | |
| if (descriptor->deviceLostCallbackInfo.callback != nullptr) { | |
| deviceLostCallbackInfo = descriptor->deviceLostCallbackInfo; | |
| } | |
| return AcquireRef(new DeviceBase::DeviceLostEvent(deviceLostCallbackInfo)); | |
| } | |
| void DeviceBase::DeviceLostEvent::SetLost(EventManager* eventManager, | |
| wgpu::DeviceLostReason reason, | |
| std::string_view message) { | |
| mReason = reason; | |
| mMessage = message; | |
| eventManager->SetFutureReady(this); | |
| if (mDevice) { | |
| // If the device was already set, then the device must be associated with this event. Since | |
| // the event should only be set and triggered once, unset the event in the device now. | |
| mDevice->mLostFuture = GetFuture(); | |
| mDevice->mLostEvent = nullptr; | |
| } | |
| } | |
| void DeviceBase::DeviceLostEvent::Complete(EventCompletionType completionType) { | |
| if (completionType == EventCompletionType::Shutdown) { | |
| mReason = wgpu::DeviceLostReason::CallbackCancelled; | |
| mMessage = "A valid external Instance reference no longer exists."; | |
| } | |
| // Some users may use the device lost callback to deallocate resources allocated for the | |
| // uncaptured error and logging callbacks, so reset these callbacks before calling the | |
| // device lost callback. | |
| if (mDevice != nullptr) { | |
| mDevice->mUncapturedErrorCallbackInfo = kEmptyUncapturedErrorCallbackInfo; | |
| { | |
| std::lock_guard<std::shared_mutex> lock(mDevice->mLoggingMutex); | |
| mDevice->mLoggingCallbackInfo = kEmptyLoggingCallbackInfo; | |
| } | |
| } | |
| auto device = ToAPI(mDevice.Get()); | |
| void* userdata1 = mUserdata1.ExtractAsDangling(); | |
| void* userdata2 = mUserdata2.ExtractAsDangling(); | |
| if (mReason == wgpu::DeviceLostReason::CallbackCancelled || | |
| mReason == wgpu::DeviceLostReason::FailedCreation) { | |
| device = nullptr; | |
| } | |
| if (mCallback) { | |
| mCallback(&device, ToAPI(mReason), ToOutputStringView(mMessage), userdata1, userdata2); | |
| } | |
| // Break the ref cycle between DeviceBase and DeviceLostEvent. | |
| mDevice = nullptr; | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( | |
| DeviceBase* device, | |
| const ComputePipelineDescriptor& descriptor, | |
| ComputePipelineDescriptor* outDescriptor) { | |
| Ref<PipelineLayoutBase> layoutRef; | |
| *outDescriptor = descriptor; | |
| if (outDescriptor->layout == nullptr) { | |
| DAWN_TRY_ASSIGN(layoutRef, | |
| PipelineLayoutBase::CreateDefault(device, | |
| {{ | |
| SingleShaderStage::Compute, | |
| outDescriptor->compute.module, | |
| outDescriptor->compute.entryPoint, | |
| outDescriptor->compute.constantCount, | |
| outDescriptor->compute.constants, | |
| }}, | |
| /*allowInternalBinding=*/false)); | |
| outDescriptor->layout = layoutRef.Get(); | |
| } | |
| return layoutRef; | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( | |
| DeviceBase* device, | |
| const RenderPipelineDescriptor& descriptor, | |
| RenderPipelineDescriptor* outDescriptor, | |
| bool allowInternalBinding) { | |
| Ref<PipelineLayoutBase> layoutRef; | |
| *outDescriptor = descriptor; | |
| if (descriptor.layout == nullptr) { | |
| // Ref will keep the pipeline layout alive until the end of the function where | |
| // the pipeline will take another reference. | |
| DAWN_TRY_ASSIGN(layoutRef, | |
| PipelineLayoutBase::CreateDefault( | |
| device, GetRenderStagesAndSetPlaceholderShader(device, &descriptor), | |
| allowInternalBinding)); | |
| outDescriptor->layout = layoutRef.Get(); | |
| } | |
| return layoutRef; | |
| } | |
| // DeviceBase | |
| DeviceBase::DeviceBase(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceLostEvent>&& lostEvent) | |
| : mLostEvent(std::move(lostEvent)), | |
| mAdapter(adapter), | |
| mToggles(deviceToggles), | |
| mNextPipelineCompatibilityToken(1) { | |
| DAWN_ASSERT(descriptor); | |
| DAWN_ASSERT(mLostEvent); | |
| mLostEvent->mDevice = this; | |
| #if defined(DAWN_ENABLE_ASSERTS) | |
| static constexpr WGPUUncapturedErrorCallbackInfo kDefaultUncapturedErrorCallbackInfo = { | |
| nullptr, | |
| [](WGPUDevice const*, WGPUErrorType, WGPUStringView, void*, void*) { | |
| static bool calledOnce = false; | |
| if (!calledOnce) { | |
| calledOnce = true; | |
| dawn::WarningLog() << "No Dawn device uncaptured error callback was set. This is " | |
| "probably not intended. If you really want to ignore errors " | |
| "and suppress this message, set the callback explicitly."; | |
| } | |
| }, | |
| nullptr, nullptr}; | |
| #else | |
| static constexpr WGPUUncapturedErrorCallbackInfo kDefaultUncapturedErrorCallbackInfo = | |
| kEmptyUncapturedErrorCallbackInfo; | |
| #endif // DAWN_ENABLE_ASSERTS | |
| mUncapturedErrorCallbackInfo = kDefaultUncapturedErrorCallbackInfo; | |
| if (descriptor->uncapturedErrorCallbackInfo.callback != nullptr) { | |
| mUncapturedErrorCallbackInfo = descriptor->uncapturedErrorCallbackInfo; | |
| } | |
| AdapterInfo adapterInfo; | |
| adapter->APIGetInfo(&adapterInfo); | |
| ApplyFeatures(descriptor, adapter->GetFeatureLevel()); | |
| auto effectiveFeatureLevel = HasFeature(Feature::CoreFeaturesAndLimits) | |
| ? wgpu::FeatureLevel::Core | |
| : wgpu::FeatureLevel::Compatibility; | |
| DawnCacheDeviceDescriptor cacheDesc = {}; | |
| const auto* cacheDescIn = descriptor.Get<DawnCacheDeviceDescriptor>(); | |
| if (cacheDescIn != nullptr) { | |
| cacheDesc = *cacheDescIn; | |
| } | |
| if (cacheDesc.loadDataFunction == nullptr && cacheDesc.storeDataFunction == nullptr && | |
| cacheDesc.functionUserdata == nullptr && GetPlatform()->GetCachingInterface() != nullptr) { | |
| // Populate cache functions and userdata from legacy cachingInterface. | |
| cacheDesc.loadDataFunction = [](const void* key, size_t keySize, void* value, | |
| size_t valueSize, void* userdata) { | |
| auto* cachingInterface = static_cast<dawn::platform::CachingInterface*>(userdata); | |
| return cachingInterface->LoadData(key, keySize, value, valueSize); | |
| }; | |
| cacheDesc.storeDataFunction = [](const void* key, size_t keySize, const void* value, | |
| size_t valueSize, void* userdata) { | |
| auto* cachingInterface = static_cast<dawn::platform::CachingInterface*>(userdata); | |
| return cachingInterface->StoreData(key, keySize, value, valueSize); | |
| }; | |
| cacheDesc.functionUserdata = GetPlatform()->GetCachingInterface(); | |
| } | |
| // Disable caching if the DisableBlobCache toggle is enabled. | |
| if (IsToggleEnabled(Toggle::DisableBlobCache)) { | |
| cacheDesc.loadDataFunction = nullptr; | |
| cacheDesc.storeDataFunction = nullptr; | |
| cacheDesc.functionUserdata = nullptr; | |
| } | |
| mBlobCache = std::make_unique<BlobCache>(cacheDesc); | |
| if (descriptor->requiredLimits != nullptr) { | |
| UnpackLimitsIn(descriptor->requiredLimits, &mLimits); | |
| mLimits = ReifyDefaultLimits(mLimits, effectiveFeatureLevel); | |
| } else { | |
| GetDefaultLimits(&mLimits, effectiveFeatureLevel); | |
| } | |
| // Get texelCopyBufferRowAlignmentLimits from physical device | |
| mLimits.texelCopyBufferRowAlignmentLimits = | |
| GetPhysicalDevice()->GetLimits().texelCopyBufferRowAlignmentLimits; | |
| // Get hostMappedPointerLimits from physical device | |
| mLimits.hostMappedPointerLimits = GetPhysicalDevice()->GetLimits().hostMappedPointerLimits; | |
| // Handle maxXXXPerStage/maxXXXInStage. | |
| EnforceLimitSpecInvariants(&mLimits, effectiveFeatureLevel); | |
| if (mLimits.compat.maxStorageBuffersInFragmentStage < 1) { | |
| // If there is no storage buffer in fragment stage, UseBlitForB2T is not possible. | |
| mToggles.ForceSet(Toggle::UseBlitForB2T, false); | |
| } | |
| mFormatTable = BuildFormatTable(this); | |
| if (!descriptor->label.IsUndefined()) { | |
| mLabel = std::string(descriptor->label); | |
| } | |
| mIsImmediateErrorHandlingEnabled = IsToggleEnabled(Toggle::EnableImmediateErrorHandling); | |
| // Generate entry point name from isolation key if provided. | |
| if (!cacheDesc.isolationKey.IsUndefined()) { | |
| std::string_view isolationKey = cacheDesc.isolationKey; | |
| std::stringstream ss; | |
| ss << "dawn_entry_point_"; | |
| // Combine with hexadecimal representation of bytes in isolation key. | |
| for (const char& byte : isolationKey) { | |
| ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<uint32_t>(byte); | |
| } | |
| mIsolatedEntryPointName = ss.str(); | |
| } else { | |
| mIsolatedEntryPointName = "dawn_entry_point"; | |
| } | |
| // Record the cache key from the adapter info. Note that currently, if a new extension | |
| // descriptor is added (and probably handled here), the cache key recording needs to be | |
| // updated. | |
| StreamIn(&mDeviceCacheKey, kDawnVersion, adapterInfo, mEnabledFeatures.featuresBitSet, mToggles, | |
| cacheDesc); | |
| } | |
| DeviceBase::DeviceBase() : mState(State::Alive), mToggles(ToggleStage::Device) { | |
| GetDefaultLimits(&mLimits, wgpu::FeatureLevel::Core); | |
| EnforceLimitSpecInvariants(&mLimits, wgpu::FeatureLevel::Core); | |
| mFormatTable = BuildFormatTable(this); | |
| DeviceDescriptor desc = {}; | |
| desc.deviceLostCallbackInfo = {nullptr, WGPUCallbackMode_AllowSpontaneous, nullptr, nullptr, | |
| nullptr}; | |
| mLostEvent = DeviceLostEvent::Create(&desc); | |
| mLostEvent->mDevice = this; | |
| } | |
| DeviceBase::~DeviceBase() { | |
| // We need to explicitly release the Queue before we complete the destructor so that the | |
| // Queue does not get destroyed after the Device. | |
| mQueue = nullptr; | |
| } | |
| MaybeError DeviceBase::Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| Ref<QueueBase> defaultQueue) { | |
| mQueue = std::move(defaultQueue); | |
| SetWGSLExtensionAllowList(); | |
| mCaches = std::make_unique<DeviceBase::Caches>(); | |
| mDynamicUploader = std::make_unique<DynamicUploader>(this); | |
| mCallbackTaskManager = AcquireRef(new CallbackTaskManager()); | |
| mInternalPipelineStore = std::make_unique<InternalPipelineStore>(this); | |
| DAWN_ASSERT(GetPlatform() != nullptr); | |
| mWorkerTaskPool = GetPlatform()->CreateWorkerTaskPool(); | |
| mAsyncTaskManager = std::make_unique<AsyncTaskManager>(mWorkerTaskPool.get()); | |
| // Starting from now the backend can start doing reentrant calls so the device is marked as | |
| // alive. | |
| mState = State::Alive; | |
| // Fake an error after the creation of a device here for testing. | |
| if (descriptor.Get<DawnFakeDeviceInitializeErrorForTesting>() != nullptr) { | |
| return DAWN_INTERNAL_ERROR("DawnFakeDeviceInitialzeErrorForTesting"); | |
| } | |
| DAWN_TRY_ASSIGN(mEmptyBindGroupLayout, CreateEmptyBindGroupLayout()); | |
| DAWN_TRY_ASSIGN(mEmptyPipelineLayout, CreateEmptyPipelineLayout()); | |
| // If placeholder fragment shader module is needed, initialize it | |
| if (IsToggleEnabled(Toggle::UsePlaceholderFragmentInVertexOnlyPipeline)) { | |
| // The empty fragment shader, used as a work around for vertex-only render pipeline | |
| constexpr char kEmptyFragmentShader[] = R"( | |
| @fragment fn fs_empty_main() {} | |
| )"; | |
| ShaderModuleDescriptor shaderDesc; | |
| ShaderSourceWGSL wgslDesc; | |
| wgslDesc.code = kEmptyFragmentShader; | |
| shaderDesc.nextInChain = &wgslDesc; | |
| DAWN_TRY_ASSIGN(mInternalPipelineStore->placeholderFragmentShader, | |
| CreateShaderModule(&shaderDesc, /* internalExtensions */ {})); | |
| } | |
| if (HasFeature(Feature::ImplicitDeviceSynchronization)) { | |
| mMutex = AcquireRef(new Mutex); | |
| } else { | |
| mMutex = nullptr; | |
| } | |
| mAdapter->GetInstance()->AddDevice(this); | |
| return {}; | |
| } | |
| void DeviceBase::WillDropLastExternalRef() { | |
| { | |
| // This will be invoked by API side, so we need to lock. | |
| // Note: we cannot hold the lock when flushing the callbacks so have to limit the scope of | |
| // the lock. | |
| auto deviceLock(GetScopedLock()); | |
| // Set DeviceLostEvent to pass a null device to the callback (which may happen in Destroy() | |
| // depending on the CallbackMode). This also makes DeviceLostEvent skip unregistering the | |
| // UncapturedError and Logging callbacks; they'll be unregistered later in this function. | |
| if (mLostEvent) { | |
| mLostEvent->mDevice = nullptr; | |
| } | |
| // DeviceBase uses RefCountedWithExternalCount to break refcycles. | |
| // | |
| // DeviceBase holds multiple Refs to various API objects (pipelines, buffers, etc.) which | |
| // are used to implement various device-level facilities. These objects are cached on the | |
| // device, so we want to keep them around instead of making transient allocations. However, | |
| // many of the objects also hold a Ref<Device> back to their parent device. | |
| // | |
| // In order to break this cycle and prevent leaks, when the application drops the last | |
| // external ref and WillDropLastExternalRef is called, the device clears out any member refs | |
| // to API objects that hold back-refs to the device - thus breaking any reference cycles. | |
| // | |
| // Currently, this is done by calling Destroy on the device to cease all in-flight work and | |
| // drop references to internal objects. We may want to lift this in the future, but it would | |
| // make things more complex because there might be pending tasks which hold a ref back to | |
| // the device - either directly or indirectly. We would need to ensure those tasks don't | |
| // create new reference cycles, and we would need to continuously try draining the pending | |
| // tasks to clear out all remaining refs. | |
| Destroy(); | |
| } | |
| // Flush last remaining callback tasks. | |
| if (mCallbackTaskManager) { | |
| do { | |
| FlushCallbackTaskQueue(); | |
| } while (!mCallbackTaskManager->IsEmpty()); | |
| } | |
| auto deviceLock(GetScopedLock()); | |
| // Drop the device's reference to the queue. Because the application dropped the last external | |
| // reference, it's UB if they try to get the queue from APIGetQueue(). | |
| mQueue = nullptr; | |
| // Reset callbacks since after dropping the last external reference, the application may have | |
| // freed any device-scope memory needed to run the callback. | |
| mUncapturedErrorCallbackInfo = kEmptyUncapturedErrorCallbackInfo; | |
| { | |
| std::lock_guard<std::shared_mutex> lock(mLoggingMutex); | |
| mLoggingCallbackInfo = kEmptyLoggingCallbackInfo; | |
| } | |
| mAdapter->GetInstance()->RemoveDevice(this); | |
| // Once last external ref dropped, all callbacks should be forwarded to Instance's callback | |
| // queue instead. | |
| mCallbackTaskManager = mAdapter->GetInstance()->GetCallbackTaskManager(); | |
| } | |
| void DeviceBase::DestroyObjects() { | |
| // List of object types in reverse "dependency" order so we can iterate and delete the | |
| // objects safely. We define dependent here such that if B has a ref to A, then B depends on | |
| // A. We therefore try to destroy B before destroying A. Note that this only considers the | |
| // immediate frontend dependencies, while backend objects could add complications and extra | |
| // dependencies. | |
| // | |
| // Note that AttachmentState is not an ApiObject so it cannot be eagerly destroyed. However, | |
| // since AttachmentStates are cached by the device, objects that hold references to | |
| // AttachmentStates should make sure to un-ref them in their Destroy operation so that we | |
| // can destroy the frontend cache. | |
| // clang-format off | |
| static constexpr std::array<ObjectType, 21> kObjectTypeDependencyOrder = { | |
| ObjectType::ComputePassEncoder, | |
| ObjectType::RenderPassEncoder, | |
| ObjectType::RenderBundleEncoder, | |
| ObjectType::RenderBundle, | |
| ObjectType::CommandEncoder, | |
| ObjectType::CommandBuffer, | |
| ObjectType::RenderPipeline, | |
| ObjectType::ComputePipeline, | |
| ObjectType::PipelineLayout, | |
| ObjectType::BindGroup, | |
| ObjectType::BindGroupLayout, | |
| ObjectType::BindGroupLayoutInternal, | |
| ObjectType::ShaderModule, | |
| ObjectType::SharedTextureMemory, | |
| ObjectType::SharedFence, | |
| ObjectType::ExternalTexture, | |
| ObjectType::Texture, // Note that Textures own the TextureViews. | |
| ObjectType::QuerySet, | |
| ObjectType::Sampler, | |
| ObjectType::Buffer, | |
| }; | |
| // clang-format on | |
| for (ObjectType type : kObjectTypeDependencyOrder) { | |
| mObjectLists[type].Destroy(); | |
| } | |
| } | |
| void DeviceBase::Destroy() { | |
| // Skip if we are already destroyed. | |
| if (mState == State::Destroyed) { | |
| return; | |
| } | |
| // This function may be called re-entrantly inside APITick(). Tick triggers callbacks | |
| // inside which the application may destroy the device. Thus, we should be careful not | |
| // to delete objects that are needed inside Tick after callbacks have been called. | |
| // - mCallbackTaskManager is not deleted since we flush the callback queue at the end | |
| // of Tick(). Note: that flush should always be empty since all callbacks are drained | |
| // inside Destroy() so there should be no outstanding tasks holding objects alive. | |
| // - Similarly, mAsyncTaskManager is not deleted since we use it to return a status | |
| // from Tick() whether or not there is any more pending work. | |
| // Skip handling device facilities if they haven't even been created (or failed doing so) | |
| if (mState != State::BeingCreated) { | |
| // The device is being destroyed so it will be lost, call the application callback. | |
| HandleDeviceLost(wgpu::DeviceLostReason::Destroyed, "Device was destroyed."); | |
| // Call all the callbacks immediately as the device is about to shut down. | |
| // TODO(crbug.com/dawn/826): Cancel the tasks that are in flight if possible. | |
| mAsyncTaskManager->WaitAllPendingTasks(); | |
| mCallbackTaskManager->HandleShutDown(); | |
| // Finish destroying all objects owned by the device. Note that this must be done before | |
| // DestroyImpl() as it may relinquish resources that will be freed by backends in the | |
| // DestroyImpl() call. | |
| DestroyObjects(); | |
| } | |
| // Disconnect the device, depending on which state we are currently in. | |
| switch (mState) { | |
| case State::BeingCreated: | |
| // The GPU timeline was never started so we don't have to wait. | |
| break; | |
| case State::Alive: | |
| // Alive is the only state which can have GPU work happening. Wait for all of it to | |
| // complete before proceeding with destruction. | |
| // Ignore errors so that we can continue with destruction | |
| IgnoreErrors(mQueue->WaitForIdleForDestruction()); | |
| break; | |
| case State::BeingDisconnected: | |
| // Getting disconnected is a transient state happening in a single API call so there | |
| // is always an external reference keeping the Device alive, which means the | |
| // destructor cannot run while BeingDisconnected. | |
| DAWN_UNREACHABLE(); | |
| break; | |
| case State::Disconnected: | |
| break; | |
| case State::Destroyed: | |
| // If we are already destroyed we should've skipped this work entirely. | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| if (mState != State::BeingCreated) { | |
| // The GPU timeline is finished. | |
| mQueue->AssumeCommandsComplete(); | |
| DAWN_ASSERT(mQueue->GetCompletedCommandSerial() == mQueue->GetLastSubmittedCommandSerial()); | |
| mQueue->Tick(mQueue->GetCompletedCommandSerial()); | |
| // Call TickImpl once last time to clean up resources | |
| // Ignore errors so that we can continue with destruction | |
| IgnoreErrors(TickImpl()); | |
| } | |
| // At this point GPU operations are always finished, so we are in the disconnected state. | |
| // Note that currently this state change is required because some of the backend | |
| // implementations of DestroyImpl checks that we are disconnected before doing work. | |
| mState = State::Disconnected; | |
| mDynamicUploader = nullptr; | |
| mEmptyBindGroupLayout = nullptr; | |
| mEmptyPipelineLayout = nullptr; | |
| mInternalPipelineStore = nullptr; | |
| mExternalTexturePlaceholderView = nullptr; | |
| mTemporaryUniformBuffer = nullptr; | |
| // Note: mQueue is not released here since the application may still get it after calling | |
| // Destroy() via APIGetQueue. | |
| if (mQueue != nullptr) { | |
| mQueue->AssumeCommandsComplete(); | |
| mQueue->Destroy(); | |
| } | |
| // Now that the GPU timeline is empty, destroy the backend device. | |
| DestroyImpl(); | |
| mCaches = nullptr; | |
| mState = State::Destroyed; | |
| } | |
| void DeviceBase::APIDestroy() { | |
| Destroy(); | |
| } | |
| void DeviceBase::HandleDeviceLost(wgpu::DeviceLostReason reason, std::string_view message) { | |
| if (mLostEvent != nullptr) { | |
| mLostEvent->SetLost(GetInstance()->GetEventManager(), reason, message); | |
| } | |
| } | |
| void DeviceBase::HandleError(std::unique_ptr<ErrorData> error, | |
| InternalErrorType additionalAllowedErrors, | |
| wgpu::DeviceLostReason lostReason) { | |
| AppendDebugLayerMessages(error.get()); | |
| InternalErrorType type = error->GetType(); | |
| if (type != InternalErrorType::Validation) { | |
| // D3D device can provide additional device removed reason. We would | |
| // like to query and log the device removed reason if the error is | |
| // not validation error. | |
| AppendDeviceLostMessage(error.get()); | |
| } | |
| InternalErrorType allowedErrors = | |
| InternalErrorType::Validation | InternalErrorType::DeviceLost | additionalAllowedErrors; | |
| if (type == InternalErrorType::DeviceLost) { | |
| mState = State::Disconnected; | |
| // If the ErrorInjector is enabled, then the device loss might be fake and the device | |
| // still be executing commands. Force a wait for idle in this case, with State being | |
| // Disconnected so we can detect this case in WaitForIdleForDestruction. | |
| if (ErrorInjectorEnabled()) { | |
| IgnoreErrors(mQueue->WaitForIdleForDestruction()); | |
| } | |
| // A real device lost happened. Set the state to disconnected as the device cannot be | |
| // used. Also tags all commands as completed since the device stopped running. | |
| mQueue->AssumeCommandsComplete(); | |
| } else if (!(allowedErrors & type)) { | |
| // If we receive an error which we did not explicitly allow, assume the backend can't | |
| // recover and proceed with device destruction. We first wait for all previous commands to | |
| // be completed so that backend objects can be freed immediately, before handling the loss. | |
| error->AppendContext("handling unexpected error type %s when allowed errors are %s.", type, | |
| allowedErrors); | |
| // Move away from the Alive state so that the application cannot use this device | |
| // anymore. | |
| // TODO(crbug.com/dawn/831): Do we need atomics for this to become visible to other | |
| // threads in a multithreaded scenario? | |
| mState = State::BeingDisconnected; | |
| // Ignore errors so that we can continue with destruction | |
| // Assume all commands are complete after WaitForIdleForDestruction (because they were) | |
| IgnoreErrors(mQueue->WaitForIdleForDestruction()); | |
| IgnoreErrors(TickImpl()); | |
| mQueue->AssumeCommandsComplete(); | |
| mState = State::Disconnected; | |
| // Now everything is as if the device was lost. | |
| type = InternalErrorType::DeviceLost; | |
| } | |
| const std::string messageStr = error->GetFormattedMessage(); | |
| if (type == InternalErrorType::DeviceLost) { | |
| // The device was lost, schedule the application callback's execution. | |
| // Note: we don't invoke the callbacks directly here because it could cause re-entrances -> | |
| // possible deadlock. | |
| HandleDeviceLost(lostReason, messageStr); | |
| mQueue->HandleDeviceLoss(); | |
| // TODO(crbug.com/dawn/826): Cancel the tasks that are in flight if possible. | |
| mAsyncTaskManager->WaitAllPendingTasks(); | |
| mCallbackTaskManager->HandleDeviceLoss(); | |
| // Still forward device loss errors to the error scopes so they all reject. | |
| GetErrorScopeStack()->HandleError(ToWGPUErrorType(type), messageStr); | |
| } else { | |
| // Pass the error to the error scope stack and call the uncaptured error callback | |
| // if it isn't handled. DeviceLost is not handled here because it should be | |
| // handled by the lost callback. | |
| bool captured = GetErrorScopeStack()->HandleError(ToWGPUErrorType(type), messageStr); | |
| if (!captured) { | |
| // Only call the uncaptured error callback if the device is alive. After the | |
| // device is lost, the uncaptured error callback should cease firing. | |
| if (mUncapturedErrorCallbackInfo.callback != nullptr && mState == State::Alive) { | |
| auto device = ToAPI(this); | |
| mUncapturedErrorCallbackInfo.callback( | |
| &device, ToAPI(ToWGPUErrorType(type)), ToOutputStringView(messageStr), | |
| mUncapturedErrorCallbackInfo.userdata1, mUncapturedErrorCallbackInfo.userdata2); | |
| } | |
| } | |
| } | |
| } | |
| void DeviceBase::ConsumeError(std::unique_ptr<ErrorData> error, | |
| InternalErrorType additionalAllowedErrors) { | |
| DAWN_ASSERT(error != nullptr); | |
| HandleError(std::move(error), additionalAllowedErrors); | |
| } | |
| void DeviceBase::APISetLoggingCallback(const WGPULoggingCallbackInfo& callbackInfo) { | |
| if (mState != State::Alive) { | |
| return; | |
| } | |
| std::lock_guard<std::shared_mutex> lock(mLoggingMutex); | |
| mLoggingCallbackInfo = callbackInfo; | |
| } | |
| ErrorScopeStack* DeviceBase::GetErrorScopeStack() { | |
| ThreadUniqueId threadId = GetThreadUniqueId(); | |
| if (!mErrorScopeStacks.contains(threadId)) { | |
| // Each time a new thread creates an error stack on a device, we attempt to clean up | |
| // terminated thread stacks before adding the new one. | |
| TrimErrorScopeStacks(mErrorScopeStacks); | |
| mErrorScopeStacks[threadId] = std::make_unique<ErrorScopeStack>(); | |
| } | |
| DAWN_ASSERT(mErrorScopeStacks[threadId] != nullptr); | |
| return mErrorScopeStacks[threadId].get(); | |
| } | |
| void DeviceBase::APIPushErrorScope(wgpu::ErrorFilter filter) { | |
| if (ConsumedError(ValidateErrorFilter(filter))) { | |
| return; | |
| } | |
| GetErrorScopeStack()->Push(filter); | |
| } | |
| Future DeviceBase::APIPopErrorScope(const WGPUPopErrorScopeCallbackInfo& callbackInfo) { | |
| struct PopErrorScopeEvent final : public EventManager::TrackedEvent { | |
| WGPUPopErrorScopeCallback mCallback; | |
| raw_ptr<void> mUserdata1; | |
| raw_ptr<void> mUserdata2; | |
| std::optional<ErrorScope> mScope; | |
| PopErrorScopeEvent(const WGPUPopErrorScopeCallbackInfo& callbackInfo, | |
| std::optional<ErrorScope>&& scope) | |
| : TrackedEvent(static_cast<wgpu::CallbackMode>(callbackInfo.mode), | |
| TrackedEvent::Completed{}), | |
| mCallback(callbackInfo.callback), | |
| mUserdata1(callbackInfo.userdata1), | |
| mUserdata2(callbackInfo.userdata2), | |
| mScope(std::move(scope)) {} | |
| ~PopErrorScopeEvent() override { EnsureComplete(EventCompletionType::Shutdown); } | |
| void Complete(EventCompletionType completionType) override { | |
| WGPUPopErrorScopeStatus status = completionType == EventCompletionType::Ready | |
| ? WGPUPopErrorScopeStatus_Success | |
| : WGPUPopErrorScopeStatus_CallbackCancelled; | |
| WGPUErrorType type; | |
| WGPUStringView message = kEmptyOutputStringView; | |
| if (mScope) { | |
| type = static_cast<WGPUErrorType>(mScope->GetErrorType()); | |
| message = mScope->GetErrorMessage(); | |
| } else { | |
| status = WGPUPopErrorScopeStatus_Error; | |
| type = WGPUErrorType_NoError; | |
| message = ToOutputStringView("No error scopes to pop"); | |
| } | |
| mCallback(status, type, message, mUserdata1.ExtractAsDangling(), | |
| mUserdata2.ExtractAsDangling()); | |
| } | |
| }; | |
| std::optional<ErrorScope> scope; | |
| { | |
| // TODO(crbug.com/dawn/831) Manually acquire device lock instead of relying on code-gen for | |
| // re-entrancy. | |
| auto deviceLock(GetScopedLock()); | |
| if (IsLost()) { | |
| scope = ErrorScope(wgpu::ErrorType::NoError, ""); | |
| } else if (!GetErrorScopeStack()->Empty()) { | |
| scope = GetErrorScopeStack()->Pop(); | |
| } | |
| } | |
| FutureID futureID = GetInstance()->GetEventManager()->TrackEvent( | |
| AcquireRef(new PopErrorScopeEvent(callbackInfo, std::move(scope)))); | |
| return {futureID}; | |
| } | |
| BlobCache* DeviceBase::GetBlobCache() const { | |
| return mBlobCache.get(); | |
| } | |
| Blob DeviceBase::LoadCachedBlob(const CacheKey& key) { | |
| return GetBlobCache()->Load(key); | |
| } | |
| void DeviceBase::StoreCachedBlob(const CacheKey& key, const Blob& blob) { | |
| if (!blob.Empty()) { | |
| GetBlobCache()->Store(key, blob); | |
| } | |
| } | |
| MaybeError DeviceBase::ValidateObject(const ApiObjectBase* object) const { | |
| DAWN_ASSERT(object != nullptr); | |
| DAWN_INVALID_IF(object->GetDevice() != this, | |
| "%s is associated with %s, and cannot be used with %s.", object, | |
| object->GetDevice(), this); | |
| // TODO(dawn:563): Preserve labels for error objects. | |
| DAWN_INVALID_IF(object->IsError(), "%s is invalid.", object); | |
| return {}; | |
| } | |
| MaybeError DeviceBase::ValidateIsAlive() const { | |
| DAWN_INVALID_IF(mState != State::Alive, "%s is lost.", this); | |
| return {}; | |
| } | |
| void DeviceBase::APIForceLoss(wgpu::DeviceLostReason reason, StringView messageIn) { | |
| std::string_view message = utils::NormalizeMessageString(messageIn); | |
| if (mState != State::Alive) { | |
| return; | |
| } | |
| // Note that since we are passing None as the allowedErrors, an additional message will be | |
| // appended noting that the error was unexpected. Since this call is for testing only it is not | |
| // too important, but useful for users to understand where the extra message is coming from. | |
| HandleError(DAWN_INTERNAL_ERROR(std::string(message)), InternalErrorType::None, reason); | |
| } | |
| DeviceBase::State DeviceBase::GetState() const { | |
| return mState; | |
| } | |
| bool DeviceBase::IsLost() const { | |
| DAWN_ASSERT(mState != State::BeingCreated); | |
| return mState != State::Alive; | |
| } | |
| ApiObjectList* DeviceBase::GetObjectTrackingList(ObjectType type) { | |
| return &mObjectLists[type]; | |
| } | |
| const ApiObjectList* DeviceBase::GetObjectTrackingList(ObjectType type) const { | |
| return &mObjectLists[type]; | |
| } | |
| InstanceBase* DeviceBase::GetInstance() const { | |
| return mAdapter->GetInstance(); | |
| } | |
| AdapterBase* DeviceBase::GetAdapter() const { | |
| return mAdapter.Get(); | |
| } | |
| PhysicalDeviceBase* DeviceBase::GetPhysicalDevice() const { | |
| return mAdapter->GetPhysicalDevice(); | |
| } | |
| dawn::platform::Platform* DeviceBase::GetPlatform() const { | |
| return GetAdapter()->GetInstance()->GetPlatform(); | |
| } | |
| InternalPipelineStore* DeviceBase::GetInternalPipelineStore() { | |
| return mInternalPipelineStore.get(); | |
| } | |
| bool DeviceBase::HasPendingTasks() { | |
| return mAsyncTaskManager->HasPendingTasks() || !mCallbackTaskManager->IsEmpty(); | |
| } | |
| bool DeviceBase::IsDeviceIdle() { | |
| if (HasPendingTasks()) { | |
| return false; | |
| } | |
| return !mQueue->HasScheduledCommands(); | |
| } | |
| ResultOrError<const Format*> DeviceBase::GetInternalFormat(wgpu::TextureFormat format) const { | |
| FormatIndex index = ComputeFormatIndex(format); | |
| DAWN_INVALID_IF(index >= mFormatTable.size(), "Unknown texture format %s.", format); | |
| const Format* internalFormat = &mFormatTable[index]; | |
| DAWN_INVALID_IF(!internalFormat->IsSupported(), "Unsupported texture format %s, reason: %s.", | |
| format, internalFormat->unsupportedReason); | |
| return internalFormat; | |
| } | |
| const Format& DeviceBase::GetValidInternalFormat(wgpu::TextureFormat format) const { | |
| FormatIndex index = ComputeFormatIndex(format); | |
| DAWN_ASSERT(index < mFormatTable.size()); | |
| DAWN_ASSERT(mFormatTable[index].IsSupported()); | |
| return mFormatTable[index]; | |
| } | |
| const Format& DeviceBase::GetValidInternalFormat(FormatIndex index) const { | |
| DAWN_ASSERT(index < mFormatTable.size()); | |
| DAWN_ASSERT(mFormatTable[index].IsSupported()); | |
| return mFormatTable[index]; | |
| } | |
| std::vector<const Format*> DeviceBase::GetCompatibleViewFormats(const Format& format) const { | |
| wgpu::TextureFormat viewFormat = | |
| format.format == format.baseFormat ? format.baseViewFormat : format.baseFormat; | |
| if (viewFormat == wgpu::TextureFormat::Undefined) { | |
| return {}; | |
| } | |
| const Format& f = mFormatTable[ComputeFormatIndex(viewFormat)]; | |
| if (!f.IsSupported()) { | |
| return {}; | |
| } | |
| return {&f}; | |
| } | |
| ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::GetOrCreateBindGroupLayout( | |
| const BindGroupLayoutDescriptor* descriptor, | |
| PipelineCompatibilityToken pipelineCompatibilityToken) { | |
| BindGroupLayoutInternalBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); | |
| const size_t blueprintHash = blueprint.ComputeContentHash(); | |
| blueprint.SetContentHash(blueprintHash); | |
| Ref<BindGroupLayoutInternalBase> internal; | |
| DAWN_TRY_ASSIGN(internal, GetOrCreate(mCaches->bindGroupLayouts, &blueprint, | |
| [&]() -> ResultOrError<Ref<BindGroupLayoutInternalBase>> { | |
| Ref<BindGroupLayoutInternalBase> result; | |
| DAWN_TRY_ASSIGN( | |
| result, CreateBindGroupLayoutImpl(descriptor)); | |
| result->SetContentHash(blueprintHash); | |
| return result; | |
| })); | |
| return AcquireRef( | |
| new BindGroupLayoutBase(this, descriptor->label, internal, pipelineCompatibilityToken)); | |
| } | |
| // Private function used at initialization | |
| ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::CreateEmptyBindGroupLayout() { | |
| BindGroupLayoutDescriptor desc = {}; | |
| desc.entryCount = 0; | |
| desc.entries = nullptr; | |
| return GetOrCreateBindGroupLayout(&desc); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::CreateEmptyPipelineLayout() { | |
| PipelineLayoutDescriptor desc = {}; | |
| desc.bindGroupLayoutCount = 0; | |
| desc.bindGroupLayouts = nullptr; | |
| return GetOrCreatePipelineLayout(Unpack(&desc)); | |
| } | |
| BindGroupLayoutBase* DeviceBase::GetEmptyBindGroupLayout() { | |
| DAWN_ASSERT(mEmptyBindGroupLayout != nullptr); | |
| return mEmptyBindGroupLayout.Get(); | |
| } | |
| PipelineLayoutBase* DeviceBase::GetEmptyPipelineLayout() { | |
| DAWN_ASSERT(mEmptyPipelineLayout != nullptr); | |
| return mEmptyPipelineLayout.Get(); | |
| } | |
| Ref<ComputePipelineBase> DeviceBase::GetCachedComputePipeline( | |
| ComputePipelineBase* uninitializedComputePipeline) { | |
| return mCaches->computePipelines.Find(uninitializedComputePipeline); | |
| } | |
| Ref<RenderPipelineBase> DeviceBase::GetCachedRenderPipeline( | |
| RenderPipelineBase* uninitializedRenderPipeline) { | |
| return mCaches->renderPipelines.Find(uninitializedRenderPipeline); | |
| } | |
| Ref<ComputePipelineBase> DeviceBase::AddOrGetCachedComputePipeline( | |
| Ref<ComputePipelineBase> computePipeline) { | |
| auto [pipeline, _] = mCaches->computePipelines.Insert(computePipeline.Get()); | |
| return std::move(pipeline); | |
| } | |
| Ref<RenderPipelineBase> DeviceBase::AddOrGetCachedRenderPipeline( | |
| Ref<RenderPipelineBase> renderPipeline) { | |
| auto [pipeline, _] = mCaches->renderPipelines.Insert(renderPipeline.Get()); | |
| return std::move(pipeline); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> | |
| DeviceBase::GetOrCreatePlaceholderTextureViewForExternalTexture() { | |
| if (!mExternalTexturePlaceholderView.Get()) { | |
| Ref<TextureBase> externalTexturePlaceholder; | |
| TextureDescriptor textureDesc; | |
| textureDesc.dimension = wgpu::TextureDimension::e2D; | |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureDesc.label = "Dawn_External_Texture_Placeholder_Texture"; | |
| textureDesc.size = {1, 1, 1}; | |
| textureDesc.usage = wgpu::TextureUsage::TextureBinding; | |
| DAWN_TRY_ASSIGN(externalTexturePlaceholder, CreateTexture(&textureDesc)); | |
| TextureViewDescriptor textureViewDesc; | |
| textureViewDesc.arrayLayerCount = 1; | |
| textureViewDesc.aspect = wgpu::TextureAspect::All; | |
| textureViewDesc.baseArrayLayer = 0; | |
| textureViewDesc.dimension = wgpu::TextureViewDimension::e2D; | |
| textureViewDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| textureViewDesc.label = "Dawn_External_Texture_Placeholder_Texture_View"; | |
| textureViewDesc.mipLevelCount = 1; | |
| DAWN_TRY_ASSIGN(mExternalTexturePlaceholderView, | |
| CreateTextureView(externalTexturePlaceholder.Get(), &textureViewDesc)); | |
| } | |
| return mExternalTexturePlaceholderView; | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::GetOrCreatePipelineLayout( | |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) { | |
| PipelineLayoutBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); | |
| const size_t blueprintHash = blueprint.ComputeContentHash(); | |
| blueprint.SetContentHash(blueprintHash); | |
| return GetOrCreate(mCaches->pipelineLayouts, &blueprint, | |
| [&]() -> ResultOrError<Ref<PipelineLayoutBase>> { | |
| Ref<PipelineLayoutBase> result; | |
| DAWN_TRY_ASSIGN(result, CreatePipelineLayoutImpl(descriptor)); | |
| result->SetContentHash(blueprintHash); | |
| return result; | |
| }); | |
| } | |
| ResultOrError<Ref<SamplerBase>> DeviceBase::GetOrCreateSampler( | |
| const SamplerDescriptor* descriptor) { | |
| SamplerBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); | |
| const size_t blueprintHash = blueprint.ComputeContentHash(); | |
| blueprint.SetContentHash(blueprintHash); | |
| return GetOrCreate(mCaches->samplers, &blueprint, [&]() -> ResultOrError<Ref<SamplerBase>> { | |
| Ref<SamplerBase> result; | |
| DAWN_TRY_ASSIGN(result, CreateSamplerImpl(descriptor)); | |
| result->SetContentHash(blueprintHash); | |
| return result; | |
| }); | |
| } | |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(AttachmentState* blueprint) { | |
| return GetOrCreate(mCaches->attachmentStates, blueprint, [&]() -> Ref<AttachmentState> { | |
| return AcquireRef(new AttachmentState(*blueprint)); | |
| }); | |
| } | |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| AttachmentState blueprint(this, descriptor); | |
| return GetOrCreateAttachmentState(&blueprint); | |
| } | |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( | |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor, | |
| const PipelineLayoutBase* layout) { | |
| AttachmentState blueprint(this, descriptor, layout); | |
| return GetOrCreateAttachmentState(&blueprint); | |
| } | |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( | |
| const UnpackedPtr<RenderPassDescriptor>& descriptor) { | |
| AttachmentState blueprint(this, descriptor); | |
| return GetOrCreateAttachmentState(&blueprint); | |
| } | |
| Ref<PipelineCacheBase> DeviceBase::GetOrCreatePipelineCache(const CacheKey& key) { | |
| return GetOrCreatePipelineCacheImpl(key); | |
| } | |
| // Object creation API methods | |
| BindGroupBase* DeviceBase::APICreateBindGroup(const BindGroupDescriptor* descriptor) { | |
| Ref<BindGroupBase> result; | |
| if (ConsumedError(CreateBindGroup(descriptor), &result, "calling %s.CreateBindGroup(%s).", this, | |
| descriptor)) { | |
| return ReturnToAPI( | |
| BindGroupBase::MakeError(this, descriptor ? descriptor->label : nullptr)); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| BindGroupLayoutBase* DeviceBase::APICreateBindGroupLayout( | |
| const BindGroupLayoutDescriptor* descriptor) { | |
| Ref<BindGroupLayoutBase> result; | |
| if (ConsumedError(CreateBindGroupLayout(descriptor), &result, | |
| "calling %s.CreateBindGroupLayout(%s).", this, descriptor)) { | |
| return ReturnToAPI( | |
| BindGroupLayoutBase::MakeError(this, descriptor ? descriptor->label : nullptr)); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| BufferBase* DeviceBase::APICreateBuffer(const BufferDescriptor* rawDescriptor) { | |
| // 1. Validate the descriptor and call CreateBufferImpl. | |
| bool fakeOOMAtNativeMap = false; | |
| ResultOrError<Ref<BufferBase>> resultOrError = ([&]() -> ResultOrError<Ref<BufferBase>> { | |
| DAWN_TRY(ValidateIsAlive()); | |
| UnpackedPtr<BufferDescriptor> descriptor; | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_ASSIGN(descriptor, ValidateBufferDescriptor(this, rawDescriptor)); | |
| } else { | |
| descriptor = Unpack(rawDescriptor); | |
| } | |
| bool hasHostMapped = descriptor.Get<BufferHostMappedPointer>() != nullptr; | |
| bool fakeOOMAtDevice = false; | |
| if (auto* ext = descriptor.Get<DawnFakeBufferOOMForTesting>()) { | |
| fakeOOMAtNativeMap = ext->fakeOOMAtNativeMap; | |
| fakeOOMAtDevice = ext->fakeOOMAtDevice; | |
| } | |
| if (fakeOOMAtDevice) { | |
| return DAWN_OUT_OF_MEMORY_ERROR("DawnFakeBufferOOMForTesting fakeOOMAtDevice"); | |
| } | |
| if (hasHostMapped) { | |
| // Creating a buffer from a host-mapped pointer doesn't require the lock. | |
| return CreateBufferImpl(descriptor); | |
| } else { | |
| auto deviceLock(GetScopedLock()); | |
| return CreateBufferImpl(descriptor); | |
| } | |
| })(); | |
| // 2. Error handling. | |
| Ref<BufferBase> buffer; | |
| std::unique_ptr<ErrorData> deferredError; | |
| if (resultOrError.IsSuccess()) [[likely]] { | |
| buffer = resultOrError.AcquireSuccess(); | |
| } else { | |
| // Make an error buffer, but don't consume the ErrorData yet until we've tried to map, | |
| // and determined whether to silence it - errors from mapping should always take | |
| // priority, because that matches the spec's client-server model where mappedAtCreation | |
| // takes place on the client before even sending the CreateBuffer command to the server. | |
| deferredError = resultOrError.AcquireError(); | |
| buffer = BufferBase::MakeError(this, rawDescriptor); | |
| } | |
| // 3. Mapping at creation. The buffer may be either valid or ErrorBuffer. | |
| if (rawDescriptor->mappedAtCreation) { | |
| // MapAtCreation requires the device lock in case it allocates staging memory. | |
| auto deviceLock(GetScopedLock()); | |
| MaybeError mapResult = | |
| fakeOOMAtNativeMap | |
| ? DAWN_OUT_OF_MEMORY_ERROR("DawnFakeBufferOOMForTesting fakeOOMAtNativeMap") | |
| : buffer->MapAtCreation(); | |
| if (mapResult.IsError()) { | |
| // If we can't map, do "implementation-defined logging" and return null. | |
| auto error = mapResult.AcquireError(); | |
| EmitLog(wgpu::LoggingType::Error, error->GetFormattedMessage()); | |
| // deferredError is silenced because we drop it here. | |
| return nullptr; | |
| } | |
| } | |
| // If there was a deferredError saved from earlier, surface it now. | |
| if (deferredError) { | |
| deferredError->AppendContext("calling %s.CreateBuffer(%s).", this, rawDescriptor); | |
| // TODO(dawn:1662): Make error handling thread-safe. | |
| auto deviceLock(GetScopedLock()); | |
| ConsumeError(std::move(deferredError), InternalErrorType::OutOfMemory); | |
| } | |
| return ReturnToAPI(std::move(buffer)); | |
| } | |
| CommandEncoder* DeviceBase::APICreateCommandEncoder(const CommandEncoderDescriptor* descriptor) { | |
| Ref<CommandEncoder> result; | |
| if (ConsumedError(CreateCommandEncoder(descriptor), &result, | |
| "calling %s.CreateCommandEncoder(%s).", this, descriptor)) { | |
| result = CommandEncoder::MakeError(this, descriptor ? descriptor->label : nullptr); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| ComputePipelineBase* DeviceBase::APICreateComputePipeline( | |
| const ComputePipelineDescriptor* descriptor) { | |
| utils::TraceLabel label = utils::GetLabelForTrace(descriptor->label); | |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateComputePipeline", "label", | |
| label.label); | |
| auto resultOrError = CreateComputePipeline(descriptor); | |
| if (resultOrError.IsSuccess()) { | |
| return ReturnToAPI(resultOrError.AcquireSuccess()); | |
| } | |
| // Acquire the device lock for error handling. | |
| // TODO(dawn:1662): Make error handling thread-safe. | |
| auto deviceLock(GetScopedLock()); | |
| Ref<ComputePipelineBase> result; | |
| if (ConsumedError(std::move(resultOrError), &result, InternalErrorType::Internal, | |
| "calling %s.CreateComputePipeline(%s).", this, descriptor)) { | |
| result = ComputePipelineBase::MakeError(this, descriptor ? descriptor->label : nullptr); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| Future DeviceBase::APICreateComputePipelineAsync( | |
| const ComputePipelineDescriptor* descriptor, | |
| const WGPUCreateComputePipelineAsyncCallbackInfo& callbackInfo) { | |
| utils::TraceLabel label = utils::GetLabelForTrace(descriptor->label); | |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateComputePipelineAsync", "label", | |
| label.label); | |
| EventManager* manager = GetInstance()->GetEventManager(); | |
| auto GetFuture = [&](Ref<EventManager::TrackedEvent>&& event) { | |
| FutureID futureID = manager->TrackEvent(std::move(event)); | |
| return Future{futureID}; | |
| }; | |
| if (IsLost()) { | |
| // Device lost error: create an async event that completes when created. | |
| return GetFuture(AcquireRef(new CreateComputePipelineAsyncEvent( | |
| this, callbackInfo, DAWN_DEVICE_LOST_ERROR("Device lost"), descriptor->label))); | |
| } | |
| auto resultOrError = CreateUninitializedComputePipeline(descriptor); | |
| if (resultOrError.IsError()) { | |
| // Validation error: create an async event that completes when created. | |
| return GetFuture(AcquireRef(new CreateComputePipelineAsyncEvent( | |
| this, callbackInfo, resultOrError.AcquireError(), descriptor->label))); | |
| } | |
| Ref<ComputePipelineBase> uninitializedComputePipeline = resultOrError.AcquireSuccess(); | |
| Ref<ComputePipelineBase> cachedComputePipeline = | |
| GetCachedComputePipeline(uninitializedComputePipeline.Get()); | |
| if (cachedComputePipeline.Get() != nullptr) { | |
| // Cached pipeline: create an async event that completes when created. | |
| return GetFuture(AcquireRef(new CreateComputePipelineAsyncEvent( | |
| this, callbackInfo, std::move(cachedComputePipeline)))); | |
| } | |
| // New pipeline: create an event backed by system event that is really async. | |
| Ref<CreateComputePipelineAsyncEvent> event = AcquireRef(new CreateComputePipelineAsyncEvent( | |
| this, callbackInfo, std::move(uninitializedComputePipeline), | |
| AcquireRef(new WaitListEvent()))); | |
| Future future = GetFuture(event); | |
| InitializeComputePipelineAsyncImpl(std::move(event)); | |
| return future; | |
| } | |
| PipelineLayoutBase* DeviceBase::APICreatePipelineLayout( | |
| const PipelineLayoutDescriptor* descriptor) { | |
| Ref<PipelineLayoutBase> result; | |
| if (ConsumedError(CreatePipelineLayout(descriptor), &result, | |
| "calling %s.CreatePipelineLayout(%s).", this, descriptor)) { | |
| result = PipelineLayoutBase::MakeError(this, descriptor ? descriptor->label : nullptr); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| QuerySetBase* DeviceBase::APICreateQuerySet(const QuerySetDescriptor* descriptor) { | |
| Ref<QuerySetBase> result; | |
| if (ConsumedError(CreateQuerySet(descriptor), &result, InternalErrorType::OutOfMemory, | |
| "calling %s.CreateQuerySet(%s).", this, descriptor)) { | |
| result = QuerySetBase::MakeError(this, descriptor); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| SamplerBase* DeviceBase::APICreateSampler(const SamplerDescriptor* descriptor) { | |
| Ref<SamplerBase> result; | |
| if (ConsumedError(CreateSampler(descriptor), &result, "calling %s.CreateSampler(%s).", this, | |
| descriptor)) { | |
| result = SamplerBase::MakeError(this, descriptor ? descriptor->label : nullptr); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| Future DeviceBase::APICreateRenderPipelineAsync( | |
| const RenderPipelineDescriptor* descriptor, | |
| const WGPUCreateRenderPipelineAsyncCallbackInfo& callbackInfo) { | |
| utils::TraceLabel label = utils::GetLabelForTrace(descriptor->label); | |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateRenderPipelineAsync", "label", | |
| label.label); | |
| EventManager* manager = GetInstance()->GetEventManager(); | |
| auto GetFuture = [&](Ref<EventManager::TrackedEvent>&& event) { | |
| FutureID futureID = manager->TrackEvent(std::move(event)); | |
| return Future{futureID}; | |
| }; | |
| if (IsLost()) { | |
| // Device lost error: create an async event that completes when created. | |
| return GetFuture(AcquireRef(new CreateRenderPipelineAsyncEvent( | |
| this, callbackInfo, DAWN_DEVICE_LOST_ERROR("Device lost"), descriptor->label))); | |
| } | |
| auto resultOrError = CreateUninitializedRenderPipeline(descriptor); | |
| if (resultOrError.IsError()) { | |
| // Validation error: create an async event that completes when created. | |
| return GetFuture(AcquireRef(new CreateRenderPipelineAsyncEvent( | |
| this, callbackInfo, resultOrError.AcquireError(), descriptor->label))); | |
| } | |
| Ref<RenderPipelineBase> uninitializedRenderPipeline = resultOrError.AcquireSuccess(); | |
| Ref<RenderPipelineBase> cachedRenderPipeline = | |
| GetCachedRenderPipeline(uninitializedRenderPipeline.Get()); | |
| if (cachedRenderPipeline.Get() != nullptr) { | |
| // Cached pipeline: create an async event that completes when created. | |
| return GetFuture(AcquireRef(new CreateRenderPipelineAsyncEvent( | |
| this, callbackInfo, std::move(cachedRenderPipeline)))); | |
| } | |
| // New pipeline: create an event backed by system event that is really async. | |
| Ref<CreateRenderPipelineAsyncEvent> event = AcquireRef(new CreateRenderPipelineAsyncEvent( | |
| this, callbackInfo, std::move(uninitializedRenderPipeline), | |
| AcquireRef(new WaitListEvent()))); | |
| Future future = GetFuture(event); | |
| InitializeRenderPipelineAsyncImpl(std::move(event)); | |
| return future; | |
| } | |
| RenderBundleEncoder* DeviceBase::APICreateRenderBundleEncoder( | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| Ref<RenderBundleEncoder> result; | |
| if (ConsumedError(CreateRenderBundleEncoder(descriptor), &result, | |
| "calling %s.CreateRenderBundleEncoder(%s).", this, descriptor)) { | |
| result = RenderBundleEncoder::MakeError(this, descriptor ? descriptor->label : nullptr); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| RenderPipelineBase* DeviceBase::APICreateRenderPipeline( | |
| const RenderPipelineDescriptor* descriptor) { | |
| utils::TraceLabel label = utils::GetLabelForTrace(descriptor->label); | |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateRenderPipeline", "label", | |
| label.label); | |
| auto resultOrError = CreateRenderPipeline(descriptor); | |
| if (resultOrError.IsSuccess()) { | |
| return ReturnToAPI(resultOrError.AcquireSuccess()); | |
| } | |
| // Acquire the device lock for error handling. | |
| // TODO(dawn:1662): Make error handling thread-safe. | |
| auto deviceLock(GetScopedLock()); | |
| Ref<RenderPipelineBase> result; | |
| if (ConsumedError(std::move(resultOrError), &result, InternalErrorType::Internal, | |
| "calling %s.CreateRenderPipeline(%s).", this, descriptor)) { | |
| result = RenderPipelineBase::MakeError(this, descriptor ? descriptor->label : nullptr); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| ShaderModuleBase* DeviceBase::APICreateShaderModule(const ShaderModuleDescriptor* descriptor) { | |
| utils::TraceLabel label = utils::GetLabelForTrace(descriptor->label); | |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateShaderModule", "label", label.label); | |
| // parseResult is modified by CreateShaderModule via pointer to provide compilation messages in | |
| // error cases. | |
| ShaderModuleParseResult parseResult; | |
| auto creationResult = CreateShaderModule(descriptor, /*internalExtensions=*/{}, &parseResult); | |
| if (creationResult.IsSuccess()) { | |
| Ref<ShaderModuleBase> validShaderModule = creationResult.AcquireSuccess(); | |
| DAWN_ASSERT(validShaderModule != nullptr && !validShaderModule->IsError()); | |
| EmitCompilationLog(validShaderModule.Get()); | |
| return ReturnToAPI(std::move(validShaderModule)); | |
| } | |
| // If shader creation failed, create an error shader module with compilation messages so the | |
| // application can later retrieve it with GetCompilationInfo. | |
| Ref<ShaderModuleBase> errorShaderModule = ShaderModuleBase::MakeError( | |
| this, descriptor ? descriptor->label : nullptr, std::move(parseResult.compilationMessages)); | |
| DAWN_ASSERT(errorShaderModule != nullptr && errorShaderModule->IsError()); | |
| // Acquire the device lock for error handling, and return the error shader module. | |
| auto deviceLock(GetScopedLock()); | |
| // Emit error, including Tint errors and warnings for the error shader module. | |
| auto consumedError = ConsumedError(creationResult.AcquireError(), InternalErrorType::Internal, | |
| "calling %s.CreateShaderModule(%s).", this, descriptor); | |
| DAWN_ASSERT(consumedError); | |
| return ReturnToAPI(std::move(errorShaderModule)); | |
| } | |
| ShaderModuleBase* DeviceBase::APICreateErrorShaderModule(const ShaderModuleDescriptor* descriptor, | |
| StringView errorMessage) { | |
| ParsedCompilationMessages compilationMessages; | |
| compilationMessages.AddUnanchoredMessage(errorMessage, wgpu::CompilationMessageType::Error); | |
| Ref<ShaderModuleBase> result = ShaderModuleBase::MakeError( | |
| this, descriptor ? descriptor->label : nullptr, std::move(compilationMessages)); | |
| auto log = result->GetCompilationLog(); | |
| std::unique_ptr<ErrorData> errorData = DAWN_VALIDATION_ERROR( | |
| "Error in calling %s.CreateShaderModule(%s).\n%s", this, descriptor, log); | |
| ConsumeError(std::move(errorData)); | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| TextureBase* DeviceBase::APICreateTexture(const TextureDescriptor* descriptor) { | |
| Ref<TextureBase> result; | |
| if (ConsumedError(CreateTexture(descriptor), &result, InternalErrorType::OutOfMemory, | |
| "calling %s.CreateTexture(%s).", this, descriptor)) { | |
| result = TextureBase::MakeError(this, descriptor); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| // For Dawn Wire | |
| BufferBase* DeviceBase::APICreateErrorBuffer(const BufferDescriptor* desc) { | |
| if (desc->mappedAtCreation) { | |
| // This codepath isn't used (at the time of this writing). Just return nullptr | |
| // (pretend there was a mapping OOM), so we don't have to bother mapping the ErrorBuffer | |
| // (would have to return nullptr anyway if there was actually an OOM). | |
| auto error = | |
| DAWN_OUT_OF_MEMORY_ERROR("mappedAtCreation is not implemented for CreateErrorBuffer"); | |
| error->AppendContext("calling %s.CreateBuffer(%s).", this, desc); | |
| EmitLog(wgpu::LoggingType::Error, error->GetFormattedMessage()); | |
| return nullptr; | |
| } | |
| UnpackedPtr<BufferDescriptor> unpacked; | |
| if (!ConsumedError(ValidateBufferDescriptor(this, desc), &unpacked, | |
| InternalErrorType::OutOfMemory, "calling %s.CreateBuffer(%s).", this, | |
| desc)) { | |
| auto* clientErrorInfo = unpacked.Get<DawnBufferDescriptorErrorInfoFromWireClient>(); | |
| if (clientErrorInfo != nullptr && clientErrorInfo->outOfMemory) { | |
| HandleError(DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate memory for buffer mapping"), | |
| InternalErrorType::OutOfMemory); | |
| } | |
| } | |
| return ReturnToAPI(BufferBase::MakeError(this, desc)); | |
| } | |
| ExternalTextureBase* DeviceBase::APICreateErrorExternalTexture() { | |
| return ReturnToAPI(ExternalTextureBase::MakeError(this)); | |
| } | |
| TextureBase* DeviceBase::APICreateErrorTexture(const TextureDescriptor* desc) { | |
| return ReturnToAPI(TextureBase::MakeError(this, desc)); | |
| } | |
| // Other Device API methods | |
| // Returns true if future ticking is needed. | |
| bool DeviceBase::APITick() { | |
| // TODO(dawn:1987) Add deprecation warning when Instance.ProcessEvents no longer calls this. | |
| // Tick may trigger callbacks which drop a ref to the device itself. Hold a Ref to ourselves | |
| // to avoid deleting |this| in the middle of this function call. | |
| Ref<DeviceBase> self(this); | |
| bool tickError; | |
| { | |
| // Note: we cannot hold the lock when flushing the callbacks so have to limit the scope of | |
| // the lock here. | |
| auto deviceLock(GetScopedLock()); | |
| tickError = ConsumedError(Tick()); | |
| } | |
| // We have to check callback tasks in every APITick because it is not related to any global | |
| // serials. | |
| FlushCallbackTaskQueue(); | |
| if (tickError) { | |
| return false; | |
| } | |
| auto deviceLock(GetScopedLock()); | |
| // We don't throw an error when device is lost. This allows pending callbacks to be | |
| // executed even after the Device is lost/destroyed. | |
| if (IsLost()) { | |
| return HasPendingTasks(); | |
| } | |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APITick::IsDeviceIdle", "isDeviceIdle", | |
| IsDeviceIdle()); | |
| return !IsDeviceIdle(); | |
| } | |
| MaybeError DeviceBase::Tick() { | |
| if (IsLost() || !mQueue->HasScheduledCommands()) { | |
| return {}; | |
| } | |
| // To avoid overly ticking, we only want to tick when: | |
| // 1. the last submitted serial has moved beyond the completed serial | |
| // 2. or the backend still has pending commands to submit. | |
| DAWN_TRY(mQueue->CheckPassedSerials()); | |
| DAWN_TRY(TickImpl()); | |
| // TODO(crbug.com/dawn/833): decouple TickImpl from updating the serial so that we can | |
| // tick the dynamic uploader before the backend resource allocators. This would allow | |
| // reclaiming resources one tick earlier. | |
| mDynamicUploader->Deallocate(mQueue->GetCompletedCommandSerial()); | |
| mQueue->Tick(mQueue->GetCompletedCommandSerial()); | |
| return {}; | |
| } | |
| AdapterBase* DeviceBase::APIGetAdapter() { | |
| mAdapter->APIAddRef(); | |
| return mAdapter.Get(); | |
| } | |
| QueueBase* DeviceBase::APIGetQueue() { | |
| // Backends gave the primary queue during initialization. | |
| DAWN_ASSERT(mQueue != nullptr); | |
| auto queue = mQueue; | |
| return ReturnToAPI(std::move(queue)); | |
| } | |
| ExternalTextureBase* DeviceBase::APICreateExternalTexture( | |
| const ExternalTextureDescriptor* descriptor) { | |
| Ref<ExternalTextureBase> result; | |
| if (ConsumedError(CreateExternalTextureImpl(descriptor), &result, | |
| "calling %s.CreateExternalTexture(%s).", this, descriptor)) { | |
| result = ExternalTextureBase::MakeError(this); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| SharedBufferMemoryBase* DeviceBase::APIImportSharedBufferMemory( | |
| const SharedBufferMemoryDescriptor* descriptor) { | |
| Ref<SharedBufferMemoryBase> result = nullptr; | |
| if (ConsumedError( | |
| [&]() -> ResultOrError<Ref<SharedBufferMemoryBase>> { | |
| DAWN_TRY(ValidateIsAlive()); | |
| return ImportSharedBufferMemoryImpl(descriptor); | |
| }(), | |
| &result, "calling %s.ImportSharedBufferMemory(%s).", this, descriptor)) { | |
| return SharedBufferMemoryBase::MakeError(this, descriptor); | |
| } | |
| return result.Detach(); | |
| } | |
| ResultOrError<Ref<SharedBufferMemoryBase>> DeviceBase::ImportSharedBufferMemoryImpl( | |
| const SharedBufferMemoryDescriptor* descriptor) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Not implemented"); | |
| } | |
| SharedTextureMemoryBase* DeviceBase::APIImportSharedTextureMemory( | |
| const SharedTextureMemoryDescriptor* descriptor) { | |
| Ref<SharedTextureMemoryBase> result; | |
| if (ConsumedError( | |
| [&]() -> ResultOrError<Ref<SharedTextureMemoryBase>> { | |
| DAWN_TRY(ValidateIsAlive()); | |
| return ImportSharedTextureMemoryImpl(descriptor); | |
| }(), | |
| &result, "calling %s.ImportSharedTextureMemory(%s).", this, descriptor)) { | |
| result = SharedTextureMemoryBase::MakeError(this, descriptor); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| ResultOrError<Ref<SharedTextureMemoryBase>> DeviceBase::ImportSharedTextureMemoryImpl( | |
| const SharedTextureMemoryDescriptor* descriptor) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Not implemented"); | |
| } | |
| SharedFenceBase* DeviceBase::APIImportSharedFence(const SharedFenceDescriptor* descriptor) { | |
| Ref<SharedFenceBase> result; | |
| if (ConsumedError( | |
| [&]() -> ResultOrError<Ref<SharedFenceBase>> { | |
| DAWN_TRY(ValidateIsAlive()); | |
| return ImportSharedFenceImpl(descriptor); | |
| }(), | |
| &result, "calling %s.ImportSharedFence(%s).", this, descriptor)) { | |
| result = SharedFenceBase::MakeError(this, descriptor); | |
| } | |
| return ReturnToAPI(std::move(result)); | |
| } | |
| ResultOrError<Ref<SharedFenceBase>> DeviceBase::ImportSharedFenceImpl( | |
| const SharedFenceDescriptor* descriptor) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Not implemented"); | |
| } | |
| void DeviceBase::ApplyFeatures(const UnpackedPtr<DeviceDescriptor>& deviceDescriptor, | |
| wgpu::FeatureLevel level) { | |
| DAWN_ASSERT(deviceDescriptor); | |
| // Validate all required features with device toggles. | |
| DAWN_ASSERT(GetPhysicalDevice()->SupportsAllRequiredFeatures( | |
| {deviceDescriptor->requiredFeatures, deviceDescriptor->requiredFeatureCount}, mToggles)); | |
| for (uint32_t i = 0; i < deviceDescriptor->requiredFeatureCount; ++i) { | |
| mEnabledFeatures.EnableFeature(deviceDescriptor->requiredFeatures[i]); | |
| } | |
| if (level == wgpu::FeatureLevel::Core) { | |
| // Core-defaulting adapters always support the "core-features-and-limits" feature. | |
| // It is automatically enabled on devices created from such adapters. | |
| mEnabledFeatures.EnableFeature(wgpu::FeatureName::CoreFeaturesAndLimits); | |
| } | |
| // TODO(384921944): Enable Compat's optional features by default in Core Mode. | |
| } | |
| bool DeviceBase::HasFeature(Feature feature) const { | |
| return mEnabledFeatures.IsEnabled(feature); | |
| } | |
| void DeviceBase::SetWGSLExtensionAllowList() { | |
| // Set the WGSL extensions and language features allow list based on device's enabled features | |
| // and other properties. | |
| if (mEnabledFeatures.IsEnabled(Feature::ShaderF16)) { | |
| mWGSLAllowedFeatures.extensions.insert(tint::wgsl::Extension::kF16); | |
| } | |
| if (mEnabledFeatures.IsEnabled(Feature::Subgroups)) { | |
| mWGSLAllowedFeatures.extensions.insert(tint::wgsl::Extension::kSubgroups); | |
| } | |
| if (IsToggleEnabled(Toggle::AllowUnsafeAPIs)) { | |
| mWGSLAllowedFeatures.extensions.insert( | |
| tint::wgsl::Extension::kChromiumDisableUniformityAnalysis); | |
| mWGSLAllowedFeatures.extensions.insert(tint::wgsl::Extension::kChromiumInternalGraphite); | |
| mWGSLAllowedFeatures.extensions.insert( | |
| tint::wgsl::Extension::kChromiumExperimentalImmediate); | |
| } | |
| if (mEnabledFeatures.IsEnabled(Feature::DualSourceBlending)) { | |
| mWGSLAllowedFeatures.extensions.insert(tint::wgsl::Extension::kDualSourceBlending); | |
| } | |
| if (mEnabledFeatures.IsEnabled(Feature::PixelLocalStorageNonCoherent) || | |
| mEnabledFeatures.IsEnabled(Feature::PixelLocalStorageCoherent)) { | |
| mWGSLAllowedFeatures.extensions.insert( | |
| tint::wgsl::Extension::kChromiumExperimentalPixelLocal); | |
| } | |
| if (mEnabledFeatures.IsEnabled(Feature::FramebufferFetch)) { | |
| mWGSLAllowedFeatures.extensions.insert( | |
| tint::wgsl::Extension::kChromiumExperimentalFramebufferFetch); | |
| } | |
| if (mEnabledFeatures.IsEnabled(Feature::ClipDistances)) { | |
| mWGSLAllowedFeatures.extensions.insert(tint::wgsl::Extension::kClipDistances); | |
| } | |
| if (mEnabledFeatures.IsEnabled(Feature::ChromiumExperimentalSubgroupMatrix)) { | |
| mWGSLAllowedFeatures.extensions.insert( | |
| tint::wgsl::Extension::kChromiumExperimentalSubgroupMatrix); | |
| } | |
| // Language features are enabled instance-wide. | |
| const auto& allowedFeatures = GetInstance()->GetAllowedWGSLLanguageFeatures(); | |
| mWGSLAllowedFeatures.features = {allowedFeatures.begin(), allowedFeatures.end()}; | |
| } | |
| const tint::wgsl::AllowedFeatures& DeviceBase::GetWGSLAllowedFeatures() const { | |
| return mWGSLAllowedFeatures; | |
| } | |
| bool DeviceBase::IsValidationEnabled() const { | |
| return !IsToggleEnabled(Toggle::SkipValidation); | |
| } | |
| bool DeviceBase::IsRobustnessEnabled() const { | |
| return !IsToggleEnabled(Toggle::DisableRobustness); | |
| } | |
| bool DeviceBase::IsCompatibilityMode() const { | |
| return !HasFeature(Feature::CoreFeaturesAndLimits); | |
| } | |
| bool DeviceBase::IsImmediateErrorHandlingEnabled() const { | |
| return mIsImmediateErrorHandlingEnabled; | |
| } | |
| size_t DeviceBase::GetLazyClearCountForTesting() { | |
| return mLazyClearCountForTesting; | |
| } | |
| void DeviceBase::IncrementLazyClearCountForTesting() { | |
| ++mLazyClearCountForTesting; | |
| } | |
| void DeviceBase::EmitWarningOnce(std::string_view message) { | |
| if (mWarnings.insert(std::string{message}).second) { | |
| this->EmitLog(wgpu::LoggingType::Warning, message); | |
| } | |
| } | |
| void DeviceBase::EmitCompilationLog(const ShaderModuleBase* module) { | |
| const OwnedCompilationMessages* messages = module->GetCompilationMessages(); | |
| if (!messages->HasWarningsOrErrors()) { | |
| return; | |
| } | |
| // Limit the number of compilation error emitted to avoid spamming the devtools console hard. | |
| constexpr uint32_t kCompilationLogSpamLimit = 20; | |
| if (mEmittedCompilationLogCount.load(std::memory_order_acquire) > kCompilationLogSpamLimit) { | |
| return; | |
| } | |
| if (mEmittedCompilationLogCount.fetch_add(1, std::memory_order_acq_rel) == | |
| kCompilationLogSpamLimit - 1) { | |
| // Note: if there are multiple threads emitting logs, this may not actually be the exact | |
| // last message. This is probably not a huge problem since this message will be emitted | |
| // somewhere near the end. | |
| EmitLog(wgpu::LoggingType::Warning, | |
| "Reached the WGSL compilation log warning limit. To see all the compilation " | |
| "logs, query them directly on the ShaderModule objects."); | |
| } | |
| auto msg = module->GetCompilationLog(); | |
| if (!msg.empty()) { | |
| EmitLog(wgpu::LoggingType::Warning, msg.c_str()); | |
| } | |
| } | |
| void DeviceBase::EmitLog(std::string_view message) { | |
| this->EmitLog(wgpu::LoggingType::Info, message); | |
| } | |
| void DeviceBase::EmitLog(wgpu::LoggingType type, std::string_view message) { | |
| // Acquire a shared lock. This allows multiple threads to emit logs, | |
| // or even logs to be emitted re-entrantly. It will block if there is a call | |
| // to SetLoggingCallback. Applications should not call SetLoggingCallback inside | |
| // the logging callback or they will deadlock. | |
| std::shared_lock<std::shared_mutex> lock(mLoggingMutex); | |
| if (mLoggingCallbackInfo.callback) { | |
| mLoggingCallbackInfo.callback(ToAPI(type), ToOutputStringView(message), | |
| mLoggingCallbackInfo.userdata1, | |
| mLoggingCallbackInfo.userdata2); | |
| } | |
| } | |
| wgpu::Status DeviceBase::APIGetAHardwareBufferProperties(void* handle, | |
| AHardwareBufferProperties* properties) { | |
| if (!HasFeature(Feature::SharedTextureMemoryAHardwareBuffer)) { | |
| ConsumeError( | |
| DAWN_VALIDATION_ERROR("Queried APIGetAHardwareBufferProperties() on %s " | |
| "without the %s feature being set.", | |
| this, ToAPI(Feature::SharedTextureMemoryAHardwareBuffer))); | |
| return wgpu::Status::Error; | |
| } | |
| // This method makes a Vulkan API call that will return an error if `handle` is invalid. This | |
| // is not cause to lose the Dawn device, as it is a client-side error and not a true internal | |
| // Dawn error. | |
| if (ConsumedError(GetAHardwareBufferPropertiesImpl(handle, properties), | |
| InternalErrorType::Internal)) { | |
| return wgpu::Status::Error; | |
| } | |
| return wgpu::Status::Success; | |
| } | |
| wgpu::Status DeviceBase::APIGetLimits(Limits* limits) const { | |
| if (GetAdapter()->GetInstance()->ConsumedError(FillLimits(limits, mEnabledFeatures, mLimits))) { | |
| return wgpu::Status::Error; | |
| } | |
| return wgpu::Status::Success; | |
| } | |
| bool DeviceBase::APIHasFeature(wgpu::FeatureName feature) const { | |
| return mEnabledFeatures.IsEnabled(feature); | |
| } | |
| void DeviceBase::APIGetFeatures(wgpu::SupportedFeatures* features) const { | |
| this->APIGetFeatures(reinterpret_cast<SupportedFeatures*>(features)); | |
| } | |
| void DeviceBase::APIGetFeatures(SupportedFeatures* features) const { | |
| mEnabledFeatures.ToSupportedFeatures(features); | |
| } | |
| wgpu::Status DeviceBase::APIGetAdapterInfo(AdapterInfo* adapterInfo) const { | |
| return mAdapter->APIGetInfo(adapterInfo); | |
| } | |
| Future DeviceBase::APIGetLostFuture() const { | |
| if (mLostEvent) { | |
| return mLostEvent->GetFuture(); | |
| } | |
| DAWN_ASSERT(mLostFuture.id != kNullFutureID); | |
| return mLostFuture; | |
| } | |
| void DeviceBase::APIInjectError(wgpu::ErrorType type, StringView message) { | |
| if (ConsumedError(ValidateErrorType(type))) { | |
| return; | |
| } | |
| // This method should only be used to make error scope reject. For DeviceLost there is the | |
| // LoseForTesting function that can be used instead. | |
| if (type != wgpu::ErrorType::Validation && type != wgpu::ErrorType::OutOfMemory) { | |
| HandleError( | |
| DAWN_VALIDATION_ERROR("Invalid injected error, must be Validation or OutOfMemory")); | |
| return; | |
| } | |
| message = utils::NormalizeMessageString(message); | |
| HandleError(DAWN_MAKE_ERROR(FromWGPUErrorType(type), std::string(message)), | |
| InternalErrorType::OutOfMemory); | |
| } | |
| void DeviceBase::APIValidateTextureDescriptor(const TextureDescriptor* descriptorOrig) { | |
| AllowMultiPlanarTextureFormat allowMultiPlanar; | |
| if (HasFeature(Feature::MultiPlanarFormatExtendedUsages)) { | |
| allowMultiPlanar = AllowMultiPlanarTextureFormat::Yes; | |
| } else { | |
| allowMultiPlanar = AllowMultiPlanarTextureFormat::No; | |
| } | |
| TextureDescriptor rawDescriptor = descriptorOrig->WithTrivialFrontendDefaults(); | |
| UnpackedPtr<TextureDescriptor> unpacked; | |
| if (!ConsumedError(ValidateAndUnpack(&rawDescriptor), &unpacked)) { | |
| [[maybe_unused]] bool hadError = | |
| ConsumedError(ValidateTextureDescriptor(this, unpacked, allowMultiPlanar)); | |
| } | |
| } | |
| QueueBase* DeviceBase::GetQueue() const { | |
| DAWN_ASSERT(mQueue != nullptr); | |
| return mQueue.Get(); | |
| } | |
| // Implementation details of object creation | |
| ResultOrError<Ref<BindGroupBase>> DeviceBase::CreateBindGroup(const BindGroupDescriptor* descriptor, | |
| UsageValidationMode mode) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT(ValidateBindGroupDescriptor(this, descriptor, mode), | |
| "validating %s against %s", descriptor, descriptor->layout); | |
| } | |
| return CreateBindGroupImpl(descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::CreateBindGroupLayout( | |
| const BindGroupLayoutDescriptor* descriptor, | |
| bool allowInternalBinding) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT(ValidateBindGroupLayoutDescriptor(this, descriptor, allowInternalBinding), | |
| "validating %s", descriptor); | |
| } | |
| return GetOrCreateBindGroupLayout(descriptor); | |
| } | |
| ResultOrError<Ref<BufferBase>> DeviceBase::CreateBuffer(const BufferDescriptor* rawDescriptor) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| UnpackedPtr<BufferDescriptor> descriptor; | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_ASSIGN(descriptor, ValidateBufferDescriptor(this, rawDescriptor)); | |
| } else { | |
| descriptor = Unpack(rawDescriptor); | |
| } | |
| Ref<BufferBase> buffer; | |
| DAWN_TRY_ASSIGN(buffer, CreateBufferImpl(descriptor)); | |
| if (descriptor->mappedAtCreation) { | |
| DAWN_TRY(buffer->MapAtCreation()); | |
| } | |
| return std::move(buffer); | |
| } | |
| ResultOrError<Ref<ComputePipelineBase>> DeviceBase::CreateComputePipeline( | |
| const ComputePipelineDescriptor* descriptor) { | |
| // If a pipeline layout is not specified, we cannot use cached pipelines. | |
| bool useCache = descriptor->layout != nullptr; | |
| Ref<ComputePipelineBase> uninitializedComputePipeline; | |
| DAWN_TRY_ASSIGN(uninitializedComputePipeline, CreateUninitializedComputePipeline(descriptor)); | |
| if (useCache) { | |
| Ref<ComputePipelineBase> cachedComputePipeline = | |
| GetCachedComputePipeline(uninitializedComputePipeline.Get()); | |
| if (cachedComputePipeline.Get() != nullptr) { | |
| return cachedComputePipeline; | |
| } | |
| } | |
| MaybeError maybeError; | |
| { | |
| SCOPED_DAWN_HISTOGRAM_TIMER_MICROS(GetPlatform(), "CreateComputePipelineUS"); | |
| maybeError = uninitializedComputePipeline->Initialize(); | |
| } | |
| DAWN_HISTOGRAM_BOOLEAN(GetPlatform(), "CreateComputePipelineSuccess", maybeError.IsSuccess()); | |
| DAWN_TRY(std::move(maybeError)); | |
| return useCache ? AddOrGetCachedComputePipeline(std::move(uninitializedComputePipeline)) | |
| : std::move(uninitializedComputePipeline); | |
| } | |
| ResultOrError<Ref<CommandEncoder>> DeviceBase::CreateCommandEncoder( | |
| const CommandEncoderDescriptor* descriptor) { | |
| const CommandEncoderDescriptor defaultDescriptor = {}; | |
| if (descriptor == nullptr) { | |
| descriptor = &defaultDescriptor; | |
| } | |
| DAWN_TRY(ValidateIsAlive()); | |
| UnpackedPtr<CommandEncoderDescriptor> unpacked; | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_ASSIGN(unpacked, ValidateCommandEncoderDescriptor(this, descriptor)); | |
| } else { | |
| unpacked = Unpack(descriptor); | |
| } | |
| return CommandEncoder::Create(this, unpacked); | |
| } | |
| // Overwritten on the backends to return pipeline caches if supported. | |
| Ref<PipelineCacheBase> DeviceBase::GetOrCreatePipelineCacheImpl(const CacheKey& key) { | |
| DAWN_UNREACHABLE(); | |
| } | |
| ResultOrError<Ref<ComputePipelineBase>> DeviceBase::CreateUninitializedComputePipeline( | |
| const ComputePipelineDescriptor* descriptor) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor)); | |
| } | |
| Ref<PipelineLayoutBase> layoutRef; | |
| ComputePipelineDescriptor appliedDescriptor; | |
| DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( | |
| this, *descriptor, &appliedDescriptor)); | |
| return CreateUninitializedComputePipelineImpl(Unpack(&appliedDescriptor)); | |
| } | |
| // This base version is creating the pipeline synchronously, | |
| // and is overwritten on the backends that actually support asynchronous pipeline creation. | |
| void DeviceBase::InitializeComputePipelineAsyncImpl(Ref<CreateComputePipelineAsyncEvent> event) { | |
| event->InitializeSync(); | |
| } | |
| // This base version is creating the pipeline synchronously, | |
| // and is overwritten on the backends that actually support asynchronous pipeline creation. | |
| void DeviceBase::InitializeRenderPipelineAsyncImpl(Ref<CreateRenderPipelineAsyncEvent> event) { | |
| event->InitializeSync(); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::CreatePipelineLayout( | |
| const PipelineLayoutDescriptor* descriptor, | |
| PipelineCompatibilityToken pipelineCompatibilityToken) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| UnpackedPtr<PipelineLayoutDescriptor> unpacked; | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_ASSIGN(unpacked, ValidatePipelineLayoutDescriptor(this, descriptor, | |
| pipelineCompatibilityToken)); | |
| } else { | |
| unpacked = Unpack(descriptor); | |
| } | |
| // When we are not creating explicit pipeline layouts, i.e. we are using 'auto', don't use the | |
| // cache. | |
| if (pipelineCompatibilityToken != kExplicitPCT) { | |
| Ref<PipelineLayoutBase> result; | |
| DAWN_TRY_ASSIGN(result, CreatePipelineLayoutImpl(unpacked)); | |
| result->SetContentHash(result->ComputeContentHash()); | |
| return result; | |
| } | |
| return GetOrCreatePipelineLayout(unpacked); | |
| } | |
| ResultOrError<Ref<ExternalTextureBase>> DeviceBase::CreateExternalTextureImpl( | |
| const ExternalTextureDescriptor* descriptor) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT(ValidateExternalTextureDescriptor(this, descriptor), "validating %s", | |
| descriptor); | |
| } | |
| return ExternalTextureBase::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<QuerySetBase>> DeviceBase::CreateQuerySet(const QuerySetDescriptor* descriptor) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT(ValidateQuerySetDescriptor(this, descriptor), "validating %s", descriptor); | |
| } | |
| return CreateQuerySetImpl(descriptor); | |
| } | |
| ResultOrError<Ref<RenderBundleEncoder>> DeviceBase::CreateRenderBundleEncoder( | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT(ValidateRenderBundleEncoderDescriptor(this, descriptor), | |
| "validating render bundle encoder descriptor."); | |
| } | |
| return RenderBundleEncoder::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<RenderPipelineBase>> DeviceBase::CreateRenderPipeline( | |
| const RenderPipelineDescriptor* descriptor, | |
| bool allowInternalBinding) { | |
| // If a pipeline layout is not specified, we cannot use cached pipelines. | |
| bool useCache = descriptor->layout != nullptr; | |
| Ref<RenderPipelineBase> uninitializedRenderPipeline; | |
| DAWN_TRY_ASSIGN(uninitializedRenderPipeline, | |
| CreateUninitializedRenderPipeline(descriptor, allowInternalBinding)); | |
| if (useCache) { | |
| Ref<RenderPipelineBase> cachedRenderPipeline = | |
| GetCachedRenderPipeline(uninitializedRenderPipeline.Get()); | |
| if (cachedRenderPipeline != nullptr) { | |
| return cachedRenderPipeline; | |
| } | |
| } | |
| MaybeError maybeError; | |
| { | |
| SCOPED_DAWN_HISTOGRAM_TIMER_MICROS(GetPlatform(), "CreateRenderPipelineUS"); | |
| maybeError = uninitializedRenderPipeline->Initialize(); | |
| } | |
| DAWN_HISTOGRAM_BOOLEAN(GetPlatform(), "CreateRenderPipelineSuccess", maybeError.IsSuccess()); | |
| DAWN_TRY(std::move(maybeError)); | |
| return useCache ? AddOrGetCachedRenderPipeline(std::move(uninitializedRenderPipeline)) | |
| : std::move(uninitializedRenderPipeline); | |
| } | |
| ResultOrError<Ref<RenderPipelineBase>> DeviceBase::CreateUninitializedRenderPipeline( | |
| const RenderPipelineDescriptor* descriptor, | |
| bool allowInternalBinding) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor)); | |
| // Validation for kMaxBindGroupsPlusVertexBuffers is skipped because it is not necessary so | |
| // far. | |
| static_assert(kMaxBindGroups + kMaxVertexBuffers <= kMaxBindGroupsPlusVertexBuffers); | |
| } | |
| // Ref will keep the pipeline layout alive until the end of the function where | |
| // the pipeline will take another reference. | |
| Ref<PipelineLayoutBase> layoutRef; | |
| RenderPipelineDescriptor appliedDescriptor; | |
| DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( | |
| this, *descriptor, &appliedDescriptor, allowInternalBinding)); | |
| return CreateUninitializedRenderPipelineImpl(Unpack(&appliedDescriptor)); | |
| } | |
| ResultOrError<Ref<SamplerBase>> DeviceBase::CreateSampler(const SamplerDescriptor* descriptorOrig) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| SamplerDescriptor descriptor = {}; | |
| if (descriptorOrig) { | |
| descriptor = descriptorOrig->WithTrivialFrontendDefaults(); | |
| } | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_CONTEXT(ValidateSamplerDescriptor(this, &descriptor), "validating %s", | |
| &descriptor); | |
| } | |
| return GetOrCreateSampler(&descriptor); | |
| } | |
| ResultOrError<Ref<ShaderModuleBase>> DeviceBase::CreateShaderModule( | |
| const ShaderModuleDescriptor* descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* outputParseResult) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| // Unpack and validate the descriptor chain before doing further validation or cache | |
| // lookups. | |
| UnpackedPtr<ShaderModuleDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN_CONTEXT(unpacked, ValidateAndUnpack(descriptor), "validating and unpacking %s", | |
| descriptor); | |
| // A WGSL (xor SPIR-V, if enabled) subdescriptor is required, and a Dawn-specific SPIR-V | |
| // options descriptor is allowed when using SPIR-V. | |
| wgpu::SType moduleType = wgpu::SType(0u); | |
| DAWN_TRY_ASSIGN( | |
| moduleType, | |
| (unpacked.ValidateBranches<Branch<ShaderSourceWGSL, ShaderModuleCompilationOptions>, | |
| Branch<ShaderSourceSPIRV, DawnShaderModuleSPIRVOptionsDescriptor, | |
| ShaderModuleCompilationOptions>>())); | |
| // Module type specific validation | |
| switch (moduleType) { | |
| case wgpu::SType::ShaderSourceSPIRV: { | |
| DAWN_INVALID_IF(!TINT_BUILD_SPV_READER || IsToggleEnabled(Toggle::DisallowSpirv), | |
| "SPIR-V is disallowed."); | |
| break; | |
| } | |
| case wgpu::SType::ShaderSourceWGSL: { | |
| DAWN_INVALID_IF(unpacked.Get<ShaderModuleCompilationOptions>() != nullptr && | |
| !HasFeature(Feature::ShaderModuleCompilationOptions), | |
| "Shader module compilation options used without %s enabled.", | |
| wgpu::FeatureName::ShaderModuleCompilationOptions); | |
| break; | |
| } | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| // Dump shader source code if required. | |
| if (IsToggleEnabled(Toggle::DumpShaders)) { | |
| DumpShaderFromDescriptor(this, unpacked); | |
| } | |
| // Check the cache and do actual validation and parsing if cache missed. | |
| ShaderModuleBase blueprint(this, unpacked, internalExtensions, | |
| ApiObjectBase::kUntrackedByDevice); | |
| const size_t blueprintHash = blueprint.ComputeContentHash(); | |
| blueprint.SetContentHash(blueprintHash); | |
| // Check in-memory shader module cache first, and if missed check the blob cache, and if missed | |
| // again call ParseShaderModule. | |
| return GetOrCreate( | |
| mCaches->shaderModules, &blueprint, [&]() -> ResultOrError<Ref<ShaderModuleBase>> { | |
| SCOPED_DAWN_HISTOGRAM_TIMER_MICROS(GetPlatform(), "CreateShaderModuleUS"); | |
| auto resultOrError = [&]() -> ResultOrError<Ref<ShaderModuleBase>> { | |
| ShaderModuleParseRequest req = BuildShaderModuleParseRequest( | |
| this, blueprint.GetHash(), unpacked, internalExtensions, | |
| /* needReflection */ true); | |
| // Check blob cache first before calling ParseShaderModule. ShaderModuleParseResult | |
| // returned from blob cache or ParseShaderModule will hold compilation messages and | |
| // validation errors if any. ShaderModuleParseResult from ParseShaderModule also | |
| // holds tint program. | |
| CacheResult<ShaderModuleParseResult> result; | |
| DAWN_TRY_LOAD_OR_RUN(result, this, std::move(req), | |
| ShaderModuleParseResult::FromBlob, ParseShaderModule, | |
| "ShaderModuleParsing"); | |
| GetBlobCache()->EnsureStored(result); | |
| ShaderModuleParseResult parseResult = result.Acquire(); | |
| // If ShaderModuleParseResult has validation error, move the compilation messages to | |
| // *outputParseResult so that we can create an error shader module from it, and then | |
| // return the validation error. | |
| if (parseResult.HasError()) { | |
| auto error = parseResult.cachedValidationError->ToErrorData(); | |
| if (outputParseResult) { | |
| *outputParseResult = std::move(parseResult); | |
| } | |
| return error; | |
| } | |
| // Otherwise with no error, create a shader module from parse result and return it. | |
| Ref<ShaderModuleBase> shaderModule; | |
| DAWN_TRY_ASSIGN(shaderModule, | |
| CreateShaderModuleImpl(unpacked, internalExtensions, &parseResult)); | |
| shaderModule->SetContentHash(blueprintHash); | |
| return shaderModule; | |
| }(); | |
| DAWN_HISTOGRAM_BOOLEAN(GetPlatform(), "CreateShaderModuleSuccess", | |
| resultOrError.IsSuccess()); | |
| return resultOrError; | |
| }); | |
| } | |
| ResultOrError<Ref<SwapChainBase>> DeviceBase::CreateSwapChain(Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SurfaceConfiguration* config) { | |
| // Nothing to validate here as it is done in Surface::Configure | |
| return CreateSwapChainImpl(surface, previousSwapChain, config); | |
| } | |
| ResultOrError<Ref<TextureBase>> DeviceBase::CreateTexture(const TextureDescriptor* descriptorOrig) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| TextureDescriptor rawDescriptor = descriptorOrig->WithTrivialFrontendDefaults(); | |
| UnpackedPtr<TextureDescriptor> descriptor; | |
| if (IsValidationEnabled()) { | |
| AllowMultiPlanarTextureFormat allowMultiPlanar; | |
| if (HasFeature(Feature::MultiPlanarFormatExtendedUsages)) { | |
| allowMultiPlanar = AllowMultiPlanarTextureFormat::SingleLayerOnly; | |
| } else { | |
| allowMultiPlanar = AllowMultiPlanarTextureFormat::No; | |
| } | |
| DAWN_TRY_ASSIGN_CONTEXT(descriptor, ValidateAndUnpack(&rawDescriptor), "validating %s.", | |
| &rawDescriptor); | |
| DAWN_TRY_CONTEXT(ValidateTextureDescriptor(this, descriptor, allowMultiPlanar), | |
| "validating %s.", descriptor); | |
| } else { | |
| descriptor = Unpack(&rawDescriptor); | |
| } | |
| return CreateTextureImpl(descriptor); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> DeviceBase::CreateTextureView( | |
| TextureBase* texture, | |
| const TextureViewDescriptor* descriptorOrig) { | |
| DAWN_TRY(ValidateIsAlive()); | |
| DAWN_TRY(ValidateObject(texture)); | |
| TextureViewDescriptor desc; | |
| DAWN_TRY_ASSIGN(desc, GetTextureViewDescriptorWithDefaults(texture, descriptorOrig)); | |
| UnpackedPtr<TextureViewDescriptor> descriptor; | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY_ASSIGN_CONTEXT(descriptor, ValidateAndUnpack(&desc), "validating %s.", &desc); | |
| DAWN_TRY_CONTEXT(ValidateTextureViewDescriptor(this, texture, descriptor), | |
| "validating %s against %s.", descriptor, texture); | |
| } else { | |
| descriptor = Unpack(&desc); | |
| } | |
| return texture->GetOrCreateViewFromCache( | |
| descriptor, [&](TextureViewQuery&) -> ResultOrError<Ref<TextureViewBase>> { | |
| return CreateTextureViewImpl(texture, descriptor); | |
| }); | |
| } | |
| // Other implementation details | |
| DynamicUploader* DeviceBase::GetDynamicUploader() const { | |
| return mDynamicUploader.get(); | |
| } | |
| // The Toggle device facility | |
| std::vector<const char*> DeviceBase::GetTogglesUsed() const { | |
| return mToggles.GetEnabledToggleNames(); | |
| } | |
| bool DeviceBase::IsToggleEnabled(Toggle toggle) const { | |
| return mToggles.IsEnabled(toggle); | |
| } | |
| const TogglesState& DeviceBase::GetTogglesState() const { | |
| return mToggles; | |
| } | |
| const FeaturesSet& DeviceBase::GetEnabledFeatures() const { | |
| return mEnabledFeatures; | |
| } | |
| void DeviceBase::ForceEnableFeatureForTesting(Feature feature) { | |
| mEnabledFeatures.EnableFeature(feature); | |
| mFormatTable = BuildFormatTable(this); | |
| } | |
| void DeviceBase::FlushCallbackTaskQueue() { | |
| // Callbacks might cause re-entrances. Mutex shouldn't be locked. So we expect there is no | |
| // locked mutex before entering this method. | |
| DAWN_ASSERT(mMutex == nullptr || !mMutex->IsLockedByCurrentThread()); | |
| Ref<CallbackTaskManager> callbackTaskManager; | |
| { | |
| // This is a data race with the assignment to InstanceBase's callback queue manager in | |
| // WillDropLastExternalRef(). Need to protect with a lock and keep the old | |
| // mCallbackTaskManager alive. | |
| // TODO(crbug.com/dawn/752): In future, all devices should use InstanceBase's callback queue | |
| // manager from the start. So we won't need to care about data race at that point. | |
| auto deviceLock(GetScopedLock()); | |
| callbackTaskManager = mCallbackTaskManager; | |
| } | |
| callbackTaskManager->Flush(); | |
| } | |
| const CombinedLimits& DeviceBase::GetLimits() const { | |
| return mLimits; | |
| } | |
| AsyncTaskManager* DeviceBase::GetAsyncTaskManager() const { | |
| return mAsyncTaskManager.get(); | |
| } | |
| CallbackTaskManager* DeviceBase::GetCallbackTaskManager() const { | |
| return mCallbackTaskManager.Get(); | |
| } | |
| dawn::platform::WorkerTaskPool* DeviceBase::GetWorkerTaskPool() const { | |
| return mWorkerTaskPool.get(); | |
| } | |
| PipelineCompatibilityToken DeviceBase::GetNextPipelineCompatibilityToken() { | |
| return PipelineCompatibilityToken(mNextPipelineCompatibilityToken++); | |
| } | |
| const CacheKey& DeviceBase::GetCacheKey() const { | |
| return mDeviceCacheKey; | |
| } | |
| const std::string& DeviceBase::GetLabel() const { | |
| return mLabel; | |
| } | |
| void DeviceBase::APISetLabel(StringView label) { | |
| mLabel = utils::NormalizeMessageString(label); | |
| SetLabelImpl(); | |
| } | |
| void DeviceBase::SetLabelImpl() {} | |
| bool DeviceBase::ReduceMemoryUsageImpl() { | |
| return false; | |
| } | |
| void DeviceBase::PerformIdleTasksImpl() {} | |
| bool DeviceBase::ShouldDuplicateNumWorkgroupsForDispatchIndirect( | |
| ComputePipelineBase* computePipeline) const { | |
| return false; | |
| } | |
| bool DeviceBase::MayRequireDuplicationOfIndirectParameters() const { | |
| return false; | |
| } | |
| bool DeviceBase::ShouldDuplicateParametersForDrawIndirect( | |
| const RenderPipelineBase* renderPipelineBase) const { | |
| return false; | |
| } | |
| bool DeviceBase::BackendWillValidateMultiDraw() const { | |
| return false; | |
| } | |
| bool DeviceBase::ShouldApplyIndexBufferOffsetToFirstIndex() const { | |
| return false; | |
| } | |
| bool DeviceBase::CanTextureLoadResolveTargetInTheSameRenderpass() const { | |
| return false; | |
| } | |
| bool DeviceBase::CanAddStorageUsageToBufferWithoutSideEffects(wgpu::BufferUsage storageUsage, | |
| wgpu::BufferUsage originalUsage, | |
| size_t bufferSize) const { | |
| return true; | |
| } | |
| uint64_t DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil() const { | |
| // For depth-stencil texture, buffer offset must be a multiple of 4, which is required | |
| // by WebGPU and Vulkan SPEC. | |
| return 4u; | |
| } | |
| MaybeError DeviceBase::CopyFromStagingToTexture(BufferBase* source, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copySizePixels) { | |
| if (dst.aspect == Aspect::Depth && | |
| IsToggleEnabled(Toggle::UseBlitForBufferToDepthTextureCopy)) { | |
| DAWN_TRY_CONTEXT(BlitStagingBufferToDepth(this, source, src, dst, copySizePixels), | |
| "copying from staging buffer to depth aspect of %s using blit workaround.", | |
| dst.texture.Get()); | |
| } else if (dst.aspect == Aspect::Stencil && | |
| IsToggleEnabled(Toggle::UseBlitForBufferToStencilTextureCopy)) { | |
| DAWN_TRY_CONTEXT( | |
| BlitStagingBufferToStencil(this, source, src, dst, copySizePixels), | |
| "copying from staging buffer to stencil aspect of %s using blit workaround.", | |
| dst.texture.Get()); | |
| } else { | |
| DAWN_TRY(CopyFromStagingToTextureImpl(source, src, dst, copySizePixels)); | |
| } | |
| return {}; | |
| } | |
| Mutex::AutoLockAndHoldRef DeviceBase::GetScopedLockSafeForDelete() { | |
| return Mutex::AutoLockAndHoldRef(mMutex); | |
| } | |
| Mutex::AutoLock DeviceBase::GetScopedLock() { | |
| return Mutex::AutoLock(mMutex.Get()); | |
| } | |
| bool DeviceBase::IsLockedByCurrentThreadIfNeeded() const { | |
| return mMutex == nullptr || mMutex->IsLockedByCurrentThread(); | |
| } | |
| void DeviceBase::DumpMemoryStatistics(dawn::native::MemoryDump* dump) const { | |
| DAWN_ASSERT(IsLockedByCurrentThreadIfNeeded()); | |
| std::string prefix = absl::StrFormat("device_%p", static_cast<const void*>(this)); | |
| GetObjectTrackingList(ObjectType::Texture)->ForEach([&](const ApiObjectBase* texture) { | |
| static_cast<const TextureBase*>(texture)->DumpMemoryStatistics(dump, prefix.c_str()); | |
| }); | |
| GetObjectTrackingList(ObjectType::Buffer)->ForEach([&](const ApiObjectBase* buffer) { | |
| static_cast<const BufferBase*>(buffer)->DumpMemoryStatistics(dump, prefix.c_str()); | |
| }); | |
| } | |
| MemoryUsageInfo DeviceBase::ComputeEstimatedMemoryUsage() const { | |
| DAWN_ASSERT(IsLockedByCurrentThreadIfNeeded()); | |
| MemoryUsageInfo info = {}; | |
| GetObjectTrackingList(ObjectType::Texture)->ForEach([&](const ApiObjectBase* ptr) { | |
| auto texture = static_cast<const TextureBase*>(ptr); | |
| auto size = texture->ComputeEstimatedByteSize(); | |
| info.totalUsage += size; | |
| info.texturesUsage += size; | |
| if (texture->GetSampleCount() > 1) { | |
| info.msaaTexturesUsage += size; | |
| info.msaaTexturesCount++; | |
| info.largestMsaaTextureUsage = std::max(info.largestMsaaTextureUsage, size); | |
| } | |
| if (texture->GetFormat().HasDepthOrStencil()) { | |
| info.depthStencilTexturesUsage += size; | |
| } | |
| }); | |
| GetObjectTrackingList(ObjectType::Buffer)->ForEach([&](const ApiObjectBase* buffer) { | |
| auto size = static_cast<const BufferBase*>(buffer)->GetAllocatedSize(); | |
| info.totalUsage += size; | |
| info.buffersUsage += size; | |
| }); | |
| return info; | |
| } | |
| AllocatorMemoryInfo DeviceBase::GetAllocatorMemoryInfo() const { | |
| return {}; | |
| } | |
| bool DeviceBase::ReduceMemoryUsage() { | |
| DAWN_ASSERT(IsLockedByCurrentThreadIfNeeded()); | |
| if (ConsumedError(GetQueue()->CheckPassedSerials())) { | |
| return false; | |
| } | |
| GetDynamicUploader()->Deallocate(GetQueue()->GetCompletedCommandSerial(), /*freeAll=*/true); | |
| mInternalPipelineStore->ResetScratchBuffers(); | |
| mTemporaryUniformBuffer = nullptr; | |
| GetObjectTrackingList(ObjectType::BindGroupLayoutInternal)->ForEach([](ApiObjectBase* object) { | |
| static_cast<BindGroupLayoutInternalBase*>(object)->ReduceMemoryUsage(); | |
| }); | |
| TrimErrorScopeStacks(mErrorScopeStacks); | |
| // TODO(crbug.com/398193014): This could return a future to wait on instead of just a bool | |
| // saying there is work to wait on. | |
| return ReduceMemoryUsageImpl(); | |
| } | |
| void DeviceBase::PerformIdleTasks() { | |
| DAWN_ASSERT(IsLockedByCurrentThreadIfNeeded()); | |
| PerformIdleTasksImpl(); | |
| } | |
| ResultOrError<Ref<BufferBase>> DeviceBase::GetOrCreateTemporaryUniformBuffer(size_t size) { | |
| if (!mTemporaryUniformBuffer || mTemporaryUniformBuffer->GetSize() != size) { | |
| BufferDescriptor desc; | |
| desc.label = "Internal_TemporaryUniform"; | |
| desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform; | |
| desc.size = size; | |
| DAWN_TRY_ASSIGN(mTemporaryUniformBuffer, CreateBuffer(&desc)); | |
| } | |
| return mTemporaryUniformBuffer; | |
| } | |
| bool DeviceBase::HasFlexibleTextureViews() const { | |
| // TODO(384921944): Once FlexibleTextureViews is enabled by default in Core Mode, we only need | |
| // to check HasFeature(FlexibleTextureViews). | |
| return !IsCompatibilityMode() || HasFeature(Feature::FlexibleTextureViews); | |
| } | |
| std::string_view DeviceBase::GetIsolatedEntryPointName() const { | |
| return mIsolatedEntryPointName; | |
| } | |
| IgnoreLazyClearCountScope::IgnoreLazyClearCountScope(DeviceBase* device) | |
| : mDevice(device), mLazyClearCountForTesting(device->mLazyClearCountForTesting) {} | |
| IgnoreLazyClearCountScope::~IgnoreLazyClearCountScope() { | |
| mDevice->mLazyClearCountForTesting = mLazyClearCountForTesting; | |
| } | |
| std::pair<std::string, bool> DeviceBase::GetTraceInfo() { | |
| static std::atomic<uint32_t> s_count = 0; | |
| auto [traceFileBase, traceFileBaseSet] = GetEnvironmentVar("DAWN_TRACE_FILE_BASE"); | |
| auto [traceDeviceFilter, traceDeviceFilterSet] = GetEnvironmentVar("DAWN_TRACE_DEVICE_FILTER"); | |
| // Skip if trace file name is not set. | |
| if (!traceFileBaseSet) { | |
| return {"", false}; | |
| } | |
| // If a filter was specified, only trace if the filter is found | |
| if (traceDeviceFilterSet && GetLabel().find(traceDeviceFilter) == std::string::npos) { | |
| return {"", false}; | |
| } | |
| /* | |
| One reason to put the date is Metal will not overwrite an existing trace. | |
| Deleting a trace is problematic as a trace is a folder and dawn shouldn't | |
| be deleting folders. So, adding the date means when you re-run your program | |
| you'll get a trace that doesn't clash with your last trace. The count is | |
| there because if you're running something that makes makes more than one | |
| device, if they are created within the same second they'd have the same | |
| name and metal would fail to capture. | |
| */ | |
| uint32_t count = s_count.fetch_add(1, std::memory_order_acq_rel); | |
| std::time_t now = std::time(0); | |
| std::tm tm(*std::localtime(&now)); | |
| std::string traceName(absl::StrFormat("%s-%04d-%02d-%02dT%02d-%02d-%02d-c%03d", traceFileBase, | |
| tm.tm_year + 1900, tm.tm_mon + 1, tm.tm_mday, tm.tm_hour, | |
| tm.tm_min, tm.tm_sec, count)); | |
| return {traceName, true}; | |
| } | |
| } // namespace dawn::native |