| struct S { |
| int before; |
| float3x3 m; |
| int after; |
| }; |
| |
| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[32]; |
| }; |
| |
| void a(S a_1[4]) { |
| } |
| |
| void b(S s) { |
| } |
| |
| void c(float3x3 m) { |
| } |
| |
| void d(float3 v) { |
| } |
| |
| void e(float f_1) { |
| } |
| |
| float3x3 tint_symbol_3(uint4 buffer[32], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz)); |
| } |
| |
| S tint_symbol_1(uint4 buffer[32], uint offset) { |
| const uint scalar_offset_3 = ((offset + 0u)) / 4; |
| const uint scalar_offset_4 = ((offset + 64u)) / 4; |
| const S tint_symbol_5 = {asint(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), tint_symbol_3(buffer, (offset + 16u)), asint(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])}; |
| return tint_symbol_5; |
| } |
| |
| typedef S tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[32], uint offset) { |
| S arr[4] = (S[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_1(buffer, (offset + (i * 128u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| a(tint_symbol(u, 0u)); |
| b(tint_symbol_1(u, 256u)); |
| c(tint_symbol_3(u, 272u)); |
| d(asfloat(u[2].xyz).zxy); |
| e(asfloat(u[2].xyz).zxy.x); |
| return; |
| } |