| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S { |
| /* 0x0000 */ int before; |
| /* 0x0004 */ tint_array<int8_t, 12> tint_pad; |
| /* 0x0010 */ float4x3 m; |
| /* 0x0050 */ tint_array<int8_t, 48> tint_pad_1; |
| /* 0x0080 */ int after; |
| /* 0x0084 */ tint_array<int8_t, 60> tint_pad_2; |
| }; |
| |
| kernel void f(const constant tint_array<S, 4>* tint_symbol_1 [[buffer(0)]]) { |
| thread tint_array<S, 4> tint_symbol = {}; |
| tint_symbol = *(tint_symbol_1); |
| tint_symbol[1] = (*(tint_symbol_1))[2]; |
| tint_symbol[3].m = (*(tint_symbol_1))[2].m; |
| tint_symbol[1].m[0] = float3((*(tint_symbol_1))[0].m[1]).zxy; |
| return; |
| } |
| |