#version 310 es | |
layout(binding = 0, std140) uniform u_block_std140_ubo { | |
vec2 inner_0; | |
vec2 inner_1; | |
} u; | |
shared mat2 w; | |
mat2 load_u_inner() { | |
return mat2(u.inner_0, u.inner_1); | |
} | |
void f(uint local_invocation_index) { | |
{ | |
w = mat2(vec2(0.0f), vec2(0.0f)); | |
} | |
barrier(); | |
w = load_u_inner(); | |
w[1] = u.inner_0; | |
w[1] = u.inner_0.yx; | |
w[0][1] = u.inner_1[0u]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(gl_LocalInvocationIndex); | |
return; | |
} |