blob: 1d12ed4295a18b68bb0d439d01de790f7cb588c6 [file] [log] [blame]
fn f(x_100 : u32, x_202 : texture_2d<f32>, x_203 : sampler, x_110 : f32) -> vec4f {
let x_200 = textureSampleLevel(x_202, x_203, vec2f(), 0.0f);
return x_200;
}
fn main_1() {
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn main() {
main_1();
}