| void unpack4x8unorm_750c74() { |
| uint tint_tmp_1 = 1u; |
| uint4 tint_tmp = uint4(tint_tmp_1 & 0xff, (tint_tmp_1 >> 8) & 0xff, (tint_tmp_1 >> 16) & 0xff, tint_tmp_1 >> 24); |
| float4 res = float4(tint_tmp) / 255.0; |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| unpack4x8unorm_750c74(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| unpack4x8unorm_750c74(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| unpack4x8unorm_750c74(); |
| return; |
| } |